Tue, Jul 30, 2013 - Page 11 News List

17% of junior high school students addicted to Internet games

A young man plays a computer game at the Computer Games Trade Fair Gamescom in Cologne, Germany on Aug. 16 last year.

Photo: EPA

What do junior high school students want to do in the summer more than anything else? A recent survey conducted by Asia University regarding the prevalence of junior high school students addicted to the Internet and playing online video games found that 17.3 percent of junior high school students were addicted to playing video games. Wang Ming-yu, a doctor in the Department of Psychiatry at China Medical University Hospital, suggests that parents spend more time with their children outdoors, engaged in recreational activities instead of letting smartphones serve as their children’s nanny.

The results of the national survey conducted by Asia University and National Cheng Kung University, funded by the National Science Council, showed that the prevalence rate of junior high school students last year suffering from Internet addiction disorder was 13.5 percent, while 17.3 percent suffered from video game addiction. The most popular game among students these days is League of Legends, which students are playing more than seven hours a day on weekends and three hours a day on weekdays.

Academics offered the example of one boy going by the alias Han-dian, who started going to Internet cafes to play video games after a classmate had suggested doing so. He would often wake up in the middle of the night to practice, which caused him to oversleep and be late for class. Han-dian was failing all of his exams and had therefore become totally engrossed in playing video games as a source of relaxation. In a single week, he would spend more than 40 hours playing video games, creating a vicious cycle in his life and studies.

Asia University vice president Ko Huei-chen guides students on how to be smart about how they use the Internet and avoid becoming homebodies, teaching them certain tricks for finding out what seduces them into staying on the Internet and how to say no. There are four feelings that a person must learn to cultivate, she says, including feeling accepted, feeling happiness, having a sense of achievement and feeling significant. It also important to learn how to manage desires and reduce stress, and understand how to manage your time and resolve problems, Ko says. When comparing the treatment group and the control group in the experiment, Ko says that students who have been taught how to do these things are four times less likely to become addicted to the Internet, while students without any guidance whatsoever are three times as likely to suffer from Internet addiction.


1. recreational adj.


(xiu1 xian2 de5; xiao1 qian3 de5; yu2 le4 de5)

例: Alcohol, nicotine and caffeine are all recreational drugs.

(酒精、尼古丁與咖啡因均是娛樂性藥物。) n.

化名 (hua4 ming2)

例: Many musicians and actors use aliases, or stage names.


3. homebody n.

家庭至上的人;宅男;宅女 (jia1 ting2 zhi4 shang4 de5 ren2; zhai2 nan2; zhai2 nu3)

例: Scott is a real homebody. He never leaves the house unless he’s going to work.


Ko says that elementary school students should not be allowed to use electronic products for more than an hour during weekdays and no more than two hours at the weekend, adding that they should get up to move around at least every 30 minutes and should never go out alone with friends they meet on the Internet. Junior high school students, on the other hand, should not use electronic products more than two hours during the week and four hours on weekends, she says. Wang suggests that preschool children should never use electronic products for more than 20 minutes a day, adding that it is best if they do not use such products at all.

(Liberty Times, Translated by Kyle Jeffcoat)



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