Zombies from the television series The Walking Dead and other demons are coming to life for video game players in virtual worlds.
With new virtual reality systems, gamers will be climbing into colossal war machines to battle high-tech armies, wandering mutant-infested post-apocalyptic wastelands and going toe-to-toe with demons in new offerings unveiled at the Electronic Entertainment Expo (E3) this week.
While play on consoles or Windows-powered personal computers continued to dominate the annual industry gathering, virtual reality flourished as game makers invested in the future.
Photo: AFP
The number of E3 exhibitors involved with virtual or augmented realities more than doubled to 126 from 53 last year, according to the Entertainment Software Association behind the event.
“This by far, is the most exciting E3 as it comes to virtual reality,” said YouTube director of gaming Ryan Wyatt.
BATHING IN CARNAGE
Virtual reality versions of blockbuster video games Fallout, Doom, and Skyrim were part of a lineup unveiled by Bethesda Softworks.
“Virtual reality is something we have been at the forefront of for a while now,” said Bethesda vice president of marketing Pete Hines.
Later this year, shooter game Doom will “bathe you in virtual carnage” as a cybernetic survivor fighting off a demon invasion.
A VR version of Fallout will put players into a world destroyed by nuclear war, while they will face dragons in a full-length, open-world version of Skyrim, according to Bethesda.
Sony built on its library of games for its PlayStation VR gear, which works with top-selling PlayStation 4 consoles.
More than a million PS VR units have been sold, along with some 5.25 million VR games.
‘BREAKING BAD’
Along with games, Sony is working on a VR “experience” spinning off the television series Breaking Bad in a partnership with producer Vince Gilligan.
Skybound Entertainment meanwhile announced it is collaborating on virtual reality games spinning off The Walking Dead, the post-apocalyptic television series.
“Our goal is to honor the visceral world that (Robert) Kirkman has created while giving The Walking Dead’s fans something to really sink their teeth into with robust games,” Skydance media chief executive David Ellison and operating officer Jesse Sisgold said in a statement.
A Skydance game titled Archangel shared behind closed doors at E3 let players take command a six-story-tall mechanized battle suit in a fight against a tyrannical corporation.
Archangel is to be released later this year.
“We decided to jump headfirst into the business of VR with Archangel because we saw an emerging market and want Skydance to help write this story,” Skydance Interactive president Peter Akemann told AFP.
“We know we’re only at the tip of the iceberg with what VR can ultimately deliver as a gaming medium but we believe wholeheartedly in its long term potential and are investing in it as such.”
PUSHING THE ENVELOPE
Sony, HTC and Facebook-owned Oculus are the top players in virtual reality head gear, each striving to stake out territory in the budding market.
And even though the VR audience is lean compared to the hundreds of millions of people with consoles or personal computers, game makers are prone to embracing new technologies and understand that compelling content can inspire consumers to follow suit.
“If you don’t start pushing the envelope, people won’t think about upgrading hardware,” YouTube’s Wyatt said of the drive toward richer graphics and immersive worlds in gaming.
“Publishers know the long-term payout that VR will have and are investing.”
Ultra-high definition graphics and virtual reality in games has been a bright spot in the personal computer, which is seeing that segment grow while the market overall declines.
While Sony’s VR headsets work with PS 4 consoles, competing gear requires computers that handle the demand of processing rich, immersive graphics in real-time.
This has created opportunity for chip makers.
“We want to work with partners to get gaming titles that are really worthy... and to grow the player base for virtual reality,” Intel senior vice president Gregory Bryant said at an E3 press event the chip maker held in a Los Angeles theater.
“A lot of the technology and experiences we are showcasing transcend gaming; you can expect entertainment, music, sports and more.”
Gaming computer star Alienware and parent-company Dell boasted of continued investment in virtual reality and eSports.
“Virtual reality will never go away,” said Jon Peddie Research video game industry analyst Ted Pollak.
“But at the end of the day, game makers want to see a big install base of these headsets.”
Common sense is not that common: a recent study from the University of Pennsylvania concludes the concept is “somewhat illusory.” Researchers collected statements from various sources that had been described as “common sense” and put them to test subjects. The mixed bag of results suggested there was “little evidence that more than a small fraction of beliefs is common to more than a small fraction of people.” It’s no surprise that there are few universally shared notions of what stands to reason. People took a horse worming drug to cure COVID! They think low-traffic neighborhoods are a communist plot and call
Taiwan, once relegated to the backwaters of international news media and viewed as a subset topic of “greater China,” is now a hot topic. Words associated with Taiwan include “invasion,” “contingency” and, on the more cheerful side, “semiconductors” and “tourism.” It is worth noting that while Taiwanese companies play important roles in the semiconductor industry, there is no such thing as a “Taiwan semiconductor” or a “Taiwan chip.” If crucial suppliers are included, the supply chain is in the thousands and spans the globe. Both of the variants of the so-called “silicon shield” are pure fantasy. There are four primary drivers
The sprawling port city of Kaohsiung seldom wins plaudits for its beauty or architectural history. That said, like any other metropolis of its size, it does have a number of strange or striking buildings. This article describes a few such curiosities, all but one of which I stumbled across by accident. BOMBPROOF HANGARS Just north of Kaohsiung International Airport, hidden among houses and small apartment buildings that look as though they were built between 15 and 30 years ago, are two mysterious bunker-like structures that date from the airport’s establishment as a Japanese base during World War II. Each is just about
The female body is a horror movie waiting to happen. From puberty and the grisly onset of menstruation, in pictures such as Brian De Palma’s Carrie and John Fawcett’s Ginger Snaps, to pregnancy and childbirth — Rosemary’s Baby is the obvious example — women have provided a rich seam of inspiration for genre film-makers over the past half century. But look a little closer and two trends become apparent: the vast majority of female body-based horror deals with various aspects of the reproductive system, and it has largely been made by men (Titane and The First Omen, two recent examples