Developing games for major consoles such as the Sony PlayStation, Microsoft Xbox and Nintendo Wii has traditionally been the domain of professionals. Independent, student or hobbyist game developers have always been more or less locked out from the exciting world of console development. To work on the big machines requires enough clout and funds to afford development kits and licenses and secure an agreement. But Microsoft has completely obliterated these barriers to entry with a solution called XNA Game Studio.
XNA Game Studio 3.0, released just over a month ago, is a completely free set of tools for creating computer games. Touted as “easy-to-use, approachable tools for hobbyists, academics and indie game developers,” XNA is able to produce commercial-grade games for the Xbox 360, Windows PC and even the Microsoft Zune handheld device.
Once a game has been developed, it can be submitted to Xbox Live, an online gaming and entertainment service run by Microsoft, as a “Community Game,” a new section of Xbox Live for games made using XNA Game Studio. This means that once a game is accepted and processed, it will be available to anyone who has an Xbox 360 linked to the Internet. Developers who submit games can select their own price (or make their game free) and receive 70 percent of the proceeds from sales.
Microsoft has now opened up the world of commercial game development, publishing and distribution. It has removed all costs from the process and given developers a top-notch set of tools and a decent cut of the profits. So what’s the snag? Well, there really isn’t one to speak of — developers will need an Xbox 360 machine to ultimately play test and submit their game, and they will need to pay the XNA Creators Club membership fee (US$100 per year), but after that the game will be available on Xbox Live in the Community Games section.
This is a quantum leap in terms of console development support and a very exciting one too — the only barrier to entry left is the skill set required. Developing games is never going to be easy per se, considering a commercial game requires programmers, artists, musicians and 3D modelers — each of these is a career in itself. However, for existing independent game studios (or hobbyists) who are developing for mobile phones, personal computers, etc, already, XNA could be the perfect solution. Since it supports the very Java-like and already popular C# programming language, as well as all of the de facto standards in 3D graphics, independent studios should be able to move over to using XNA relatively painlessly. The main incentives for doing this, of course, are access to the global market, high profit share and effortless distribution, all of which are handled by Microsoft.
For aspiring game designers there has never been a better time to start. The Xbox 360’s hardware is incredibly powerful, incorporating a state-of-the-art graphics processing unit, or GPU, as well as a multi-core central processing unit, or CPU, which makes it more or less the same power as a PlayStation 3 or high-specification PC. The fact that XNA Game Studio can output an Xbox 360 version and a Windows PC version with no extra effort further simplifies the process — not to mention the ability to also output for the Zune handheld — as usually companies will take at least half a year to move their console games over to the PC or vice versa, and a lot longer to make a handheld version.
In conclusion, Microsoft’s XNA Game Studio has virtually no drawbacks if you already have some knowledge in programming or game development. If not, the abstraction level has simplified things more than ever, meaning there has never been a better time to dip your toe in the water. Considering the price tag of zero and the wealth of tutorials on the Net, it’s surely worth checking out.
— GARETH MURFIN IS A FREELANCE
DEVELOPER AND CONSULTANT
WWW.GARETHMURFIN.CO.UK
It starts out as a heartwarming clip. A young girl, clearly delighted to be in Tokyo, beams as she makes a peace sign to the camera. Seconds later, she is shoved to the ground from behind by a woman wearing a surgical mask. The assailant doesn’t skip a beat, striding out of shot of the clip filmed by the girl’s mother. This was no accidental clash of shoulders in a crowded place, but one of the most visible examples of a spate of butsukari otoko — “bumping man” — shoving incidents in Japan that experts attribute to a combination of gender
The race for New Taipei City mayor is being keenly watched, and now with the nomination of former deputy mayor of Taipei Hammer Lee (李四川) as the Chinese Nationalist Party’s (KMT) candidate, the battle lines are drawn. All polling data on the tight race mentioned in this column is from the March 12 Formosa poll. On Christmas Day 2010, Taipei County merged into one mega-metropolis of four million people, making it the nation’s largest city. The same day, the winner of the mayoral race, Eric Chu (朱立倫) of the Chinese Nationalist Party (KMT), took office and insisted on the current
When my friend invited me to take a tour of a wooden house hand-built by a Pingtung County resident, my curiosity was instantly piqued and I readily agreed to join him. If it was built by a single person, it would surely be quite small. If it was made of wood, it would surely be cramped, dingy and mildewy. If it was designed by an amateur, it would surely be irregular in shape, perhaps cobbled together from whatever material was easily available. I was wrong on all counts. As we drove up to the house in Fangliao Township (枋寮鄉), I was surprised
March 16 to March 22 Hidden for decades behind junk-filled metal shacks, trees and overgrowth, a small domed structure bearing a Buddhist swastika resurfaced last June in a Taichung alley. It was soon identified as a remnant of the 122-year-old Gokokuzan Taichuu-ji (Taichung Temple, 護國山台中寺), which was thought to have been demolished in the 1980s. In addition, a stone stele dedicated to monk Hoshu Ono, who served as abbot from 1914 to 1930, was discovered in the detritus. The temple was established in 1903 as the local center for the Soto school