As school and work wrap up, crowds fill Tokyo’s many bustling arcade halls — not to battle it out in fighting games, but to snag plush toys from claw machines.
In one of these gaming meccas in the Japanese capital’s Ikebukuro district, aisles of crane games stretch as far as the eye can see.
The crown jewels of the arcade industry, they occupy the building’s first two floors, relegating video games to the basement and upper levels.
Photo: AFP
“Crane games are keeping the sector afloat,” said Morihiro Shigihara, an industry expert and former arcade manager. “Arcade operators, machine manufacturers, and even prize suppliers depend on this business.”
About 80 percent of the 22,000 arcades Japan had in 1989 have shut down, but revenues have held up thanks to claw machines, according to the Japan Amusement Industry Association.
Their share of revenue has climbed since 1993 from 20 percent to more than 60 percent, the association said.
Suzuna Nogi, a 20-year-old student, visits arcades at least twice a week in search of “big plushies” on which she can spend up to ¥3,000 (US$19) at ¥100 per try.
“What I like best is the sense of accomplishment,” Nogi said, even though there is no guarantee of success.
She enjoys “the thrill of not knowing whether you’ll manage to grab something or not,” she added.
The sensitivity of the claw arms is adjusted by operators “based on the cost of the prizes and revenue targets,” Shigihara said. “You can also make the game easier to compete with a nearby arcade.”
This year, the industry is officially celebrating the 60th anniversary of these construction crane-inspired machines in Japan.
However, they have actually been around since before World War II, said Benoit Bottos, who wrote his doctoral dissertation on the subject at Chuo University in Tokyo.
Older models, installed in cafes or bowling alleys, sometimes offered lighters and cigarettes, but those prizes quickly gave way to candy.
In the late 1980s, the machines began to gain traction, notably with game company Sega’s 1985 invention of the “UFO Catcher,” which switched up the older version that forced players to lean in and look down.
“The old ones were a bit dark. So we opted for a brighter, showcase-like style where you can see the prizes right in front of you,” said Takashi Sasaya, a Sega executive.
The real stroke of genius “was putting plush toys in the claw games,” Bottos said.
Manufacturing giants such as Sega and Bandai, involved in video games and toys, began negotiating licenses for anime and manga characters, with Sega notably securing Disney rights.
“That largely explains the success of these machines,” said Bottos, who describes them as “somewhere between a vending machine, a game of chance and a game of skill.”
The success of claw games also feeds on Japan’s booming fan culture of oshikatsu, with many people devoting more time and money to supporting their favorite idol. Part of asserting their fan identity involves collecting character merchandise.
“I love Pokemon, so I often come looking for plush toys and merch from the franchise,” said professional Pokemon card player Akira Kurasaki, showing off nails decorated with his most beloved characters.
Arcade operators have taken this enthusiasm to heart, tailoring their prize selections to the demographics of their neighborhood and organizing events around certain characters.
“New prizes are introduced almost every day,” Sasaya said.
The hegemony of claw machines has also gone hand in hand with a gradual transformation of urban hangouts.
Arcades — seen in the 1970s and 1980s as dark, male-dominated places linked to crime — “tried to attract a new audience” of women and families, Bottos said. “The crane game is emblematic of that transformation.”
ENERGY ISSUES: The TSIA urged the government to increase natural gas and helium reserves to reduce the impact of the Middle East war on semiconductor supply stability Chip testing and packaging service provider ASE Technology Holding Co (日月光投控) yesterday said it planned to invest more than NT$100 billion (US$3.15 billion) in building a new advanced chip testing facility in Kaohsiung to keep up with customer demand driven by the artificial intelligence (AI) boom. That would be included in the company’s capital expenditure budget next year, ASE said. There is also room to raise this year’s capital spending budget from a record-high US$7 billion estimated three months ago, it added. ASE would have six factories under construction this year, another record-breaking number, ASE chief operating officer Tien Wu
The EU and US are nearing an agreement to coordinate on producing and securing critical minerals, part of a push to break reliance on Chinese supplies. The potential deal would create incentives, such as minimum prices, that could advantage non-Chinese suppliers, according to a draft of an “action plan” seen by Bloomberg. The EU and US would also cooperate on standards, investments and joint projects, as well as coordinate on any supply disruptions by countries like China. The two sides are additionally seeking other “like-minded partners” to join a multicountry accord to help create these new critical mineral supply chains, which feed into
For weeks now, the global tech industry has been waiting for a major artificial intelligence (AI) launch from DeepSeek (深度求索), seen as a benchmark for China’s progress in the fast-moving field. More than a year has passed since the start-up put Chinese AI on the map in early last year with a low-cost chatbot that performed at a similar level to US rivals. However, despite reports and rumors about its imminent release, DeepSeek’s next-generation “V4” model is nowhere in sight. Speculation is also swirling over the geopolitical implications of which computer chips were chosen to train and power the new
Intel Corp is joining Elon Musk’s long-shot effort to develop semiconductors for Tesla Inc, Space Exploration Technologies Corp and xAI, marking a surprising twist in the chipmaker’s comeback bid. Intel would help the Terafab project “refactor” the technology in a chip factory, the company said on Tuesday in a post on X, Musk’s social media platform. That is a stage in the development process that typically helps make chips more powerful or reliable. The chipmaker’s shares jumped 4.2 percent to US$52.91 in New York trading on Tuesday. The Terafab project is a grand plan by Musk to eventually manufacture his own chips for