Brogent Technologies Inc (智崴資訊), a manufacturer of theme park rides and flying theaters, is looking to tap the virtual reality (VR) e-sports market by leveraging its expertise in building 4D motion simulation systems.
The company last week unveiled Lightning Wings (閃電對決), its new competitive gaming title where players don VR headsets and pilot giant robots in battle.
Players must also wrestle with simulated motion feedback as their virtual cockpits heave and yaw with each maneuver in heated combat.
Photo courtesy of Brogent Technologies Inc.
Compared with sport titles with keyboard-and-mouse controls, the combination of VR and 4D motion simulation makes a much more compelling spectator sport experience, Brogent chief executive officer C.H. Ouyang (歐陽志宏) told an investors’ conference in Taipei.
“We’ve had a captive audience during a Lightning Wings tournament held at the Vision Get Wild exhibition in Kaohsiung last week,” Ouyang said.
“Much like the leap from feature phones to smartphones, we believe that VR and motion simulation is the future of e-sports.” Ouyang said, adding that the company would continue to seek partnerships to develop more titles and e-sports events to create monetization opportunities.
Ouyang was upbeat on earnings this year, as the company expands its flying theater offerings.
While the company has achieved market dominance with i-Ride, its premium flying theater system, Brogent is planning to launch m-Ride, a more accessible variant at half the price before the end of this year, Ouyang said.
He said that m-Ride takes only eight months to set up and is designed to be portable and suitable for short-term installations, such as exhibitions, while i-Ride takes 14 months to set up and requires 15m-high venues.
Despite its lower pricing, m-Ride installations are still expected to maintain favorable margins of 20 percent, Ouyang said, adding that its top-of-the line i-Ride costing between US$5 million and US$20 million per facility accounted for 90 percent of total sales as of the end of the first quarter this year.
The company, which has sold 29 ride installations to theme parks around the globe, expects to see significant growth in recurring revenue from content licensing and maintenance as it sets up its 100th installation in the next three to five years, he said.
Brogent reported that net income in the first three months dipped 15 percent annually to NT$37.98 million (US$1.27 million) due to higher research and development costs and foreign exchange losses. Earnings per share were NT$0.86.
Sales during the period rose nearly 10 percent annually to NT$350 million.
To many, Tatu City on the outskirts of Nairobi looks like a success. The first city entirely built by a private company to be operational in east Africa, with about 25,000 people living and working there, it accounts for about two-thirds of all foreign investment in Kenya. Its low-tax status has attracted more than 100 businesses including Heineken, coffee brand Dormans, and the biggest call-center and cold-chain transport firms in the region. However, to some local politicians, Tatu City has looked more like a target for extortion. A parade of governors have demanded land worth millions of dollars in exchange
An Indonesian animated movie is smashing regional box office records and could be set for wider success as it prepares to open beyond the Southeast Asian archipelago’s silver screens. Jumbo — a film based on the adventures of main character, Don, a large orphaned Indonesian boy facing bullying at school — last month became the highest-grossing Southeast Asian animated film, raking in more than US$8 million. Released at the end of March to coincide with the Eid holidays after the Islamic fasting month of Ramadan, the movie has hit 8 million ticket sales, the third-highest in Indonesian cinema history, Film
Taiwan Semiconductor Manufacturing Co’s (TSMC, 台積電) revenue jumped 48 percent last month, underscoring how electronics firms scrambled to acquire essential components before global tariffs took effect. The main chipmaker for Apple Inc and Nvidia Corp reported monthly sales of NT$349.6 billion (US$11.6 billion). That compares with the average analysts’ estimate for a 38 percent rise in second-quarter revenue. US President Donald Trump’s trade war is prompting economists to retool GDP forecasts worldwide, casting doubt over the outlook for everything from iPhone demand to computing and datacenter construction. However, TSMC — a barometer for global tech spending given its central role in the
Alchip Technologies Ltd (世芯), an application-specific integrated circuit (ASIC) designer specializing in server chips, expects revenue to decline this year due to sagging demand for 5-nanometer artificial intelligence (AI) chips from a North America-based major customer, a company executive said yesterday. That would be the first contraction in revenue for Alchip as it has been enjoying strong revenue growth over the past few years, benefiting from cloud-service providers’ moves to reduce dependence on Nvidia Corp’s expensive AI chips by building their own AI accelerator by outsourcing chip design. The 5-nanometer chip was supposed to be a new growth engine as the lifecycle