Meet Kathleen the mouse and Mark the elephant. Kathleen is very brave and likes adventure, but Mark is very shy and scared of many things. But friends stay together, so Mark follows Kathleen wherever she goes. Sometimes they get into some very sticky situations.
“New Skates”
Kathleen was excited. She had bought Mark a present. The only problem was, he was still sleeping. And because he wasn’t awake, he couldn’t see his present. If he didn’t see his present, they couldn’t go outside and play with it.
Kathleen stood outside Mark’s door and listened to him snoring. Then the snoring stopped. She heard a crash.
“Yay!” she yelled. Kathleen knew that the crashing sound meant that Mark had found his present.
“Kathleen!” he yelled. “Why did I trip over a pair of skates?!”
“Suprise!” she said. “I bought you a present. I bought myself one too!” she laughed. “Hurry up and come outside so we can play with our new skates.”
Thirty minutes later, Kathleen and Mark were sitting on a bench in the park with their new skates on.
“Ready?” Kathleen asked as she stood up.
“No.” Mark answered, looking scared. “I tripped over the skates before I even put them on my feet. What do you think will happen if I try to move when I’m actually wearing them?” he asked.
Kathleen pulled on his trunk and tried to skate away. “Let’s GO!” she said.
“I really don’t know about this,” said Mark, but he stood up and skated shakily after her. (Kayleen Hartman, staff writer)
凱薩琳很興奮,她買了一件禮物給馬克,問題是,馬克還在睡覺,他還沒醒來,所以沒辦法看見他的禮物,如果他沒看到他的禮物,他們就沒辦法到外面玩。
凱薩琳站在馬克的門外,聽他打鼾。接著,打鼾聲停止了,她聽見了撞擊聲。
「耶!」她高呼,凱薩琳知道那撞擊聲表示馬克已經發現了他的禮物。
「凱薩琳!」他大聲嚷嚷,「為什麼我被一雙溜冰鞋絆倒?」
「驚喜!」她說,「我買給你一份禮物,也買給我自己一份。」凱薩琳笑著。「趕快到外面來,這樣我們就可以玩新的溜冰鞋。」
三十分鐘後,凱薩琳和馬克穿著他們新的溜冰鞋,坐在公園的板凳上。
「準備好了嗎?」凱薩琳起身問馬克。
「不。」馬克回答,看起來很害怕的樣子。「我在還沒穿上溜冰鞋前就被它絆倒,如果我真的穿上它移動,你覺得會發生什麼事?」他問。
凱薩琳拉著他的象鼻,想要溜去別處。「我們走!」她說。
「我不確定我是否該這麼做。」馬克說著,但他還是起身,搖搖晃晃地跟著凱薩琳溜。 (翻譯:鄭湘儀)
A: The 2025 World Masters Games will begin on May 17 and run until May 30. B: World Masters Games? A: It’s a quadrennial multi-sport event for people over 30, which will be jointly held by Taipei and New Taipei City. B: Cool, maybe we can go cheer for all the athletes from home and abroad. A: There will be an athletes’ parade in downtown Taipei prior to the opening ceremony on Saturday. Let’s go then. A: 2025雙北世界壯年運動會5月17日開幕,持續至5月30日閉幕。 B: 世壯運? A: 這是四年一度、以30歲以上青壯年為主的運動會,本屆是由台北市和新北市共同舉辦。 B: 好酷喔,我們去幫來自國內外的選手們加油吧! A: 週六在台北市區會有選手遊行,之後是開幕典禮,我們去看吧。 (By Eddy Chang, Taipei Times/台北時報張迪)
A: Where will the 35 sports of the 2025 World Masters Games be held? B: Apart from Taipei and New Taipei City, some games will take place in Yilan County, Taoyuan County, and Hsinchu County and City. A: The news says about 25,000 people, including many celebrities and sports stars, have already registered for the games. B: Even Taipei Mayor Chiang Wan-an, who is 47, registered for softball and squash. New Taipei Mayor Hou You-yi, who is 68, also registered for table tennis. A: And it will be the largest sports event ever in Taiwan’s history. How exciting. A:
Have you ever wondered who decides what we see in a museum or how one artwork seamlessly connects to the next? Behind every thoughtfully arranged gallery space stands a curator, a skilled professional who combines art and storytelling to craft meaningful experiences. The term “curator” originates from the Latin word cura, meaning “to care.” Curators were originally caretakers of museum collections, but over time, their role has grown to include a broad range of responsibilities that extend far beyond preservation. Today, curators manage, organize and interpret collections in cultural institutions like museums and libraries. They research, acquire and catalogue
Dog owners often wish they could understand their pets’ thoughts. “Dog buttons” might turn their dream into a reality. These specially designed buttons, __1__ sound chips, enable dogs to communicate their needs by pressing buttons corresponding to pre-recorded words like “walk,” “play,” “outside,” and “food.” This bridges the communication __2__ between humans and their canine companions. The science behind dog buttons is based on the concept of associative learning. It’s a process __3__ learners can link actions with outcomes. For instance, if an owner consistently presses the “walk” button and then takes their dog for a walk, the dog