More virtual livestock looks set to be traded and petulant fowl hurled at targets as social gaming takes hold in the booming mobile phone market, industry experts say.
Social gaming, made popular by titles such as Farmville and Angry Birds, was one of the closely followed topics at last week’s CommunicAsia trade fair in Singapore, where telecom executives meet annually to check on new trends.
Internet-enabled smartphones as well as tablets are liberating social gamers from the physical confines of home and office and more titles specifically designed for handheld devices are on their way.
Photo: AFP
Asia-Pacific smartphone sales are expected to reach 200 million a year by 2016, a third of all mobile phones sold in the region, according to telecom consultancy Ovum.
“At least 90 percent of gamers will be mobile in the future,” said Jeffrey Jiang, a director at Singapore-based Touch Dimensions, which develops games for various platforms.
He said his firm’s clients now favor social games designed for mobile phones rather than personal computers or consoles such as the Xbox 360.
“When I started in the industry, all the projects were mostly PC, hardly any mobile, but now most of the projects that people ask from us are about mobile,” he said.
Jiang, whose firm creates games for mobile brands such as the iPhone, Android and Nokia, said light social gamers rather than hardcore videogame players would be the drivers of developer industry growth.
“The majority of the population are going to be casual gamers and casual gamers are not really that willing to play their games just on the PC ... Everyone has mobile devices so it’s the logical shift.”
Farmville, which enables players and their friends to turn themselves into rural folk plowing fields and trading pigs and cows, is the most popular game on Facebook and has made its developer Zynga a fortune.
With Zynga preparing to offer its shares soon, The Wall Street Journal has quoted sources as saying the developer could be valued at US$7 billion to US$9 billion after making US$400 million in profit on approximately US$850 million in revenue last year.
More than 250 million people a month play Zynga games which also include CityVille, FrontierVille, Cafi World, YoVille, and Vampire Wars, according to the developer.
In Angry Birds, developed by Finnish company Rovio, players catapult birds at enemy pigs which have stolen their eggs — players post their scores and discuss the game on social media sites.
Social game developers make money by selling their games as paid applications on mobile platforms such as Apple’s AppStore, with various upgrades available as users become more addicted.
Zynga senior vice president David Ko said about 1.1 billion smartphones — mobile devices with features such as video cameras and Internet capability — are expected to be shipped worldwide in 2015, double this year’s forecast.
This creates a “tremendous opportunity” to reach more players, he said.
Ko said gamers have pressed Zynga to devote more resources to mobile platforms, “so an important part of our strategy is making sure that we have mobile extensions of all of our IPs [intellectual properties] going forward.”
Nokia, the world’s leading mobile phone maker, said gamers were the biggest customers of its applications store Ovi.
At Apple’s AppStore, mobile games are the best-selling items, filling nine out of the top 10 slots.
Even BlackBerry, a brand more synonymous with businessmen rather than the gaming fraternity, showcased the gaming capabilities of its first tablet model, the Playbook at CommunicAsia.
It set up four flatscreen televisions connected to Playbooks enabling players to compete in the racing game Need for Speed.
Thomas Crampton, a Hong Kong-based media consultant, said the rise of the smartphone made social gaming viable.
“The connectiveness to the Internet is important because it gives you that social link and the social aspect of gaming is really going to be a huge driving factor,” said Crampton, Asia-Pacific director of Ogilvy Public Relations’ global social media team.
HORMUZ ISSUE: The US president said he expected crude prices to drop at the end of the war, which he called a ‘minor excursion’ that could continue ‘for a little while’ The United Arab Emirates (UAE) and Kuwait started reducing oil production, as the near-closure of the crucial Strait of Hormuz ripples through energy markets and affects global supply. Abu Dhabi National Oil Co (ADNOC) is “managing offshore production levels to address storage requirements,” the company said in a statement, without giving details. Kuwait Petroleum Corp said it was lowering production at its oil fields and refineries after “Iranian threats against safe passage of ships through the Strait of Hormuz.” The war in the Middle East has all but closed Hormuz, the narrow waterway linking the Persian Gulf to the open seas,
Apple Inc increased iPhone production in India by about 53 percent last year and now makes a quarter of its marquee devices there, reflecting the US company’s efforts to avoid tariffs on China. The company assembled about 55 million iPhones in India last year, up from 36 million a year earlier, people familiar with the matter said, asking not to be named because the numbers aren’t public. Apple makes about 220 million to 230 million iPhones a year globally, with India’s share of the total increasing rapidly. Apple has accelerated its expansion in the world’s most populous country in recent years, bolstered
HEADWINDS: The company said it expects its computer business, as well as consumer electronics and communications segments to see revenue declines due to seasonality Pegatron Corp (和碩) yesterday said it aims to grow its artificial intelligence (AI) server revenue more than 10-fold this year from last year, driven by orders from neocloud solutions clients and large cloud service providers. The electronics manufacturing service provider said AI server revenue growth would be driven primarily by the Nvidia Corp GB300 server platform. Server shipments are expected to increase each quarter this year, with the second half likely to outperform the first half, it said. The AI server market is expected to broaden this year as more inference applications emerge, which would drive demand for system-on-chip, application-specific integrated circuits
PROJECTION: TSMC said it expects strong growth this year, with revenue in US dollars projected to grow by about 30 percent, outperforming the industry Taiwan Semiconductor Manufacturing Co (TSMC, 台積電) yesterday reported consolidated sales last month reached NT$317.66 billion (US$9.98 billion), the highest ever for the month of February, driven by robust demand for chips built using the company’s advanced 3-nanometer (3nm) process. Last month’s figure was up 22.2 percent from a year earlier, but fell 20.8 percent from January, the world’s largest contract chipmaker said in a statement. For the first two months of the year, TSMC posted cumulative sales of NT$718.91 billion, up 29.9 percent from a year earlier. Analysts attributed the growth to sustained global demand for artificial intelligence (AI) products