More virtual livestock looks set to be traded and petulant fowl hurled at targets as social gaming takes hold in the booming mobile phone market, industry experts say.
Social gaming, made popular by titles such as Farmville and Angry Birds, was one of the closely followed topics at last week’s CommunicAsia trade fair in Singapore, where telecom executives meet annually to check on new trends.
Internet-enabled smartphones as well as tablets are liberating social gamers from the physical confines of home and office and more titles specifically designed for handheld devices are on their way.
Photo: AFP
Asia-Pacific smartphone sales are expected to reach 200 million a year by 2016, a third of all mobile phones sold in the region, according to telecom consultancy Ovum.
“At least 90 percent of gamers will be mobile in the future,” said Jeffrey Jiang, a director at Singapore-based Touch Dimensions, which develops games for various platforms.
He said his firm’s clients now favor social games designed for mobile phones rather than personal computers or consoles such as the Xbox 360.
“When I started in the industry, all the projects were mostly PC, hardly any mobile, but now most of the projects that people ask from us are about mobile,” he said.
Jiang, whose firm creates games for mobile brands such as the iPhone, Android and Nokia, said light social gamers rather than hardcore videogame players would be the drivers of developer industry growth.
“The majority of the population are going to be casual gamers and casual gamers are not really that willing to play their games just on the PC ... Everyone has mobile devices so it’s the logical shift.”
Farmville, which enables players and their friends to turn themselves into rural folk plowing fields and trading pigs and cows, is the most popular game on Facebook and has made its developer Zynga a fortune.
With Zynga preparing to offer its shares soon, The Wall Street Journal has quoted sources as saying the developer could be valued at US$7 billion to US$9 billion after making US$400 million in profit on approximately US$850 million in revenue last year.
More than 250 million people a month play Zynga games which also include CityVille, FrontierVille, Cafi World, YoVille, and Vampire Wars, according to the developer.
In Angry Birds, developed by Finnish company Rovio, players catapult birds at enemy pigs which have stolen their eggs — players post their scores and discuss the game on social media sites.
Social game developers make money by selling their games as paid applications on mobile platforms such as Apple’s AppStore, with various upgrades available as users become more addicted.
Zynga senior vice president David Ko said about 1.1 billion smartphones — mobile devices with features such as video cameras and Internet capability — are expected to be shipped worldwide in 2015, double this year’s forecast.
This creates a “tremendous opportunity” to reach more players, he said.
Ko said gamers have pressed Zynga to devote more resources to mobile platforms, “so an important part of our strategy is making sure that we have mobile extensions of all of our IPs [intellectual properties] going forward.”
Nokia, the world’s leading mobile phone maker, said gamers were the biggest customers of its applications store Ovi.
At Apple’s AppStore, mobile games are the best-selling items, filling nine out of the top 10 slots.
Even BlackBerry, a brand more synonymous with businessmen rather than the gaming fraternity, showcased the gaming capabilities of its first tablet model, the Playbook at CommunicAsia.
It set up four flatscreen televisions connected to Playbooks enabling players to compete in the racing game Need for Speed.
Thomas Crampton, a Hong Kong-based media consultant, said the rise of the smartphone made social gaming viable.
“The connectiveness to the Internet is important because it gives you that social link and the social aspect of gaming is really going to be a huge driving factor,” said Crampton, Asia-Pacific director of Ogilvy Public Relations’ global social media team.
SECOND-RATE: Models distilled from US products do not perform the same as the original and undo measures that ensure the systems are neutral, the US’ cable said The US Department of State has ordered a global push to bring attention to what it said are widespread efforts by Chinese companies, including artificial intelligence (AI) start-up DeepSeek (深度求索), to steal intellectual property from US AI labs, according to a diplomatic cable. The cable, dated Friday and sent to diplomatic and consular posts around the world, instructs diplomatic staff to speak to their foreign counterparts about “concerns over adversaries’ extraction and distillation of US AI models.” Distillation is the process of training smaller AI models using output from larger, more expensive ones to lower the costs of training a powerful new
Micron Technology Inc is a driving force pushing the US Congress to pass legislation that would put new export restrictions on equipment its Chinese competitors use to make their chips, according to people familiar with the matter. A US House of Representatives panel yesterday was to vote on the “MATCH Act,” a bill designed to close gaps in restrictions on chipmaking equipment. It would also pressure foreign companies that sell equipment to Chinese chipmaking facilities to align with export curbs on US companies like Lam Research Corp and Applied Materials Inc. The bill targets facilities operated by China’s ChangXin Memory Technologies Inc
Singapore-based ride-hailing and delivery giant Grab Holdings’ planned acquisition of Foodpanda’s Taiwan operations has yet to enter the formal review stage, as regulators await supplementary documents, the Fair Trade Commission (FTC) said yesterday. Acting FTC Chairman Chen Chih-min (陳志民) told the legislature’s Economics Committee that although Grab submitted its application on March 27, the case has not been officially accepted because required materials remain incomplete. Once the filing is finalized, the FTC would launch a formal probe into the deal, focusing on issues such as cross-shareholding and potential restrictions on market competition, Chen told lawmakers. Grab last month announced that it would acquire
The artificial intelligence (AI) boom has triggered a seismic reshuffling of global equity markets, with Taiwan and South Korea muscling past European nations one by one. With its stock market now valued at nearly US$4.3 trillion, Taiwan surpassed the UK, Europe’s biggest market, earlier this month, data compiled by Bloomberg showed. South Korea is about US$140 billion away from doing the same. The tech-heavy Asian markets have shot past Germany and France in the past seven months. The shift is largely down to massive gains in shares of three companies that provide essential hardware for AI: Taiwan Semiconductor Manufacturing Co (TSMC, 台積電),