A month before the video game's scheduled release in the US this coming Tuesday, illegal copies of the hot sci-fi action title Halo 2 were already circulating on the Internet.
It's had a lot of company lately.
Several highly anticipated games, such as Grand Theft Auto: San Andreas and Half-Life 2, have fallen victim to copyright theft. Illegal, often incomplete versions have appeared on file-sharing networks, news groups and Web sites.
"You spend three years of your life pouring everything you have into this project, and then somebody gets their hands on the game and gives it away to the world for free," said Brian Jarrard of Microsoft Corp's Bungie Studios, maker of Halo 2.
"We made this, and these guys had no right to give it out to the public," he said.
High-profile titles are commonly pirated before they are released, certainly within days after they arrive in stores, said Douglas Lowenstein, president of the Entertainment Software Association (ESA).
In the case of Halo 2, the French-language version appeared on file-sharing networks and news groups last month.
Microsoft said it was still investigating, working with authorities to track down those responsible. It remains unclear how the leak occurred, but it did not affect the game's release date.
That wasn't the case for Half-Life 2. Fans were waiting last fall for the imminent arrival of the sequel to the popular Half-Life when unplayable source code from the personal computer game was stolen from developer Valve Corp and circulated over the Internet. The investigation has led to one arrest so far. FBI agent Ray Lauer in Seattle identified the suspect as a male from Germany but had no other details.
Half-Life 2 developer Valve Corp said the game will arrive in store shelves on Nov. 16.
By the time New York-based Rockstar Games, a division of Take-Two Interactive Software Inc, released its PlayStation 2 crime saga Grand Theft Auto: San Andreas on Oct. 26, an illegally obtained version as well pictures of the game and the instruction manual had been on the Internet for a week.
While Lowenstein of the ESA said it can be difficult to pin the leaks on a single cause, he blamed multinational crime syndicates for much of the theft. Security experts, meanwhile, say the problem often stems from employees involved in game creation.
Gabe Zichermann, vice president of strategy and communications of security company Trymedia Systems, said video games are particularly vulnerable because so many people handle the games -- from artists and programmers to workers who package the final product.
He said 70 percent of corporate security breakdowns are caused by insiders.
Many consumers, meanwhile, said they'd never consider pirated versions. Not only would it spoil the surprise, gamers tend to be devoted followers of game creators.
Soon after the Halo 2 leak, the forums at halo.bungie.org were closed so the experience wouldn't be ruined come November.
"I was expecting to get all sorts of hate mail, but instead I've had hundreds of letters from people saying thank you, you've helped keep us pure," said Claude Errera, a 38-year-old who runs the popular fan site.
Fans helped track and curb the spread of the pirated versions of Half-Life 2 and Halo 2.
Jarrard credited incensed fans and community policing efforts for informing Bungie about Web sites hosting the illegal Halo 2. The leak certainly hasn't affected sales -- Microsoft said more than 1.5 million copies of the Xbox exclusive have been pre-ordered.
And Valve said its legions of devoted gamers provided thousands of tips that helped lead to the arrest.
Lowenstein conceded that piracy will be tough to stamp out.
"The problem and challenge with piracy is that there are people out there on a worldwide basis who've identified piracy as a very profitable enterprise," he said. "You don't end this problem overnight."
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