Parents like Minecraft because it can be a creative outlet for their children. Teachers like the game because it can bring lessons to life. And Microsoft likes the game so much that the tech giant wants to buy Minecraft’s parent company for more than US$2 billion.
It is not flashy graphics or an intricate story line luring these groups to the game, however. Minecraft has become a global phenomenon by breaking with those conventions.
The point of the game is building things — and tens of millions of people spend hours constructing elaborate structures with digital pickaxes and other tools — and helping others make their own creations.
Photo: EPA
The game’s popularity has been clear for a couple of years. But the possible deal with Microsoft is the clearest sign yet how important tech giants view games like Minecraft and their growing fan bases. Already, Facebook bought a virtual reality headset maker for US$2 billion, and SoftBank of Japan spent US$1.5 billion for a stake in a mobile game developer. Last month, Amazon agreed to buy Twitch, a streaming video site, for more than US$1 billion.
More than any of those other deals, though, buying Minecraft for billions would be an acknowledgment that gaming is central to many people’s lives. The rise of mobile devices has put games at the fingertips of practically everyone, an engaging mode of entertainment or merely a time killer.
“It’s as if all these old people who don’t play games woke up and suddenly said, ‘Oh my god, gaming is the thing,’” said James L. McQuivey, an analyst at Forrester Research.
Changing Industry
Microsoft, of course, recognized the significance of games more than a decade ago, when it released the original Xbox gaming console. Since then, though, tectonic shifts in the industry, brought about by the rise of mobile devices and the Internet, have turned consoles into just one of many outlets for playing games.
Minecraft, created in Sweden, stands out because it has been a hit on nearly every digital device. It ranks as the top paid app for the iPhone and second for the iPad. Mojang, Minecraft’s parent company, said in June that sales of the console version of Minecraft had collectively passed those for computers. In all, the company said then, a total of nearly 54 million copies had been sold.
Games have become the most lucrative category of content in the mobile world, and that growth has driven many of the investments in video games by giant tech companies.
In part, companies like Microsoft want to make sure that the top games are available on their devices. Minecraft is not available on Windows Phones, Microsoft’s struggling mobile device. In an e-mail to Microsoft employees this year, Satya Nadella, the company’s chief executive, said that games were “the single biggest digital life category, measured in both time and money spent.”
Minecraft soaks up lots of time, as players can spend months building estates and entire countries, working away with pixelated ladders and building blocks.
No Boundaries
The game has succeeded partly by demolishing generational and gender boundaries that usually carve the games business into separate categories. Girls are among the most avid players of Minecraft, and it is one of the few games that parents play with young children. While players can attack the avatars of others in the game, it is a decidedly ungory experience.
In addition, Mojang lets its users create their own game servers on their computers so they can meet up with friends in their own private online worlds. Mojang sells copies of the game, rather than giving Minecraft away and charging players for add-on purchases, as many publishers do.
“It’s a complete outlier,” said Tero Kuittinen, a managing director at Frank N. Magid Associates, a media consulting firm. “Whatever the industry does, there’s always room for one or two who do the complete opposite.”
In the summer of 2010, Joel Levin was a teacher at the Columbia Grammar and Preparatory School in New York when he began playing Minecraft with his daughter, who was then 5. Although his family had no backyard of its own in the city, she constructed a tree house in Minecraft.
His daughter even learned to spell her first word in the game when she pecked out the command “HOME” so that her avatar could teleport back to her treehouse. Levin was so excited about the educational potential for Minecraft that he began using it as a teaching tool in his second-grade technology class.
He eventually quit to co-found a startup, TeacherGaming, that sells custom-made versions of Minecraft to classrooms for educational purposes. About 2,700 schools in the US, Europe, Australia and other countries are using the product, MinecraftEdu, to teach science lessons in which students test theories about gravity and history lessons in which they explore models of ancient Babylon.
Minecraft was created in 2009 by Markus Persson, a Swedish game programmer who goes by the gamer name Notch and remains Mojang’s largest shareholder. In a blog post last year, Persson said he wanted to make a game where players could do almost anything they wanted to.
“No fake doors that don’t lead anywhere, no trees you can’t cut down, and no made-up story being told to the player to motivate them,” he wrote. “Instead, the player would make their own story and interact with the game world, decide for themselves what they want to do.”
The rising popularity of Minecraft brought great wealth for Persson but unwanted pressures too. In June, Mojang faced an outcry from members of the Minecraft community after it changed its policies related to people who run Minecraft servers for profit. Persson said on Twitter that he was fed up with the criticism.
“Anyone want to buy my share of Mojang so I can move on with my life?” he wrote. “Getting hate for trying to do the right thing is not my gig.”
April 28 to May 4 During the Japanese colonial era, a city’s “first” high school typically served Japanese students, while Taiwanese attended the “second” high school. Only in Taichung was this reversed. That’s because when Taichung First High School opened its doors on May 1, 1915 to serve Taiwanese students who were previously barred from secondary education, it was the only high school in town. Former principal Hideo Azukisawa threatened to quit when the government in 1922 attempted to transfer the “first” designation to a new local high school for Japanese students, leading to this unusual situation. Prior to the Taichung First
Chinese Nationalist Party (KMT) Chairman Eric Chu (朱立倫) hatched a bold plan to charge forward and seize the initiative when he held a protest in front of the Taipei City Prosecutors’ Office. Though risky, because illegal, its success would help tackle at least six problems facing both himself and the KMT. What he did not see coming was Taipei Mayor Chiang Wan-an (將萬安) tripping him up out of the gate. In spite of Chu being the most consequential and successful KMT chairman since the early 2010s — arguably saving the party from financial ruin and restoring its electoral viability —
The Ministry of Education last month proposed a nationwide ban on mobile devices in schools, aiming to curb concerns over student phone addiction. Under the revised regulation, which will take effect in August, teachers and schools will be required to collect mobile devices — including phones, laptops and wearables devices — for safekeeping during school hours, unless they are being used for educational purposes. For Chang Fong-ching (張鳳琴), the ban will have a positive impact. “It’s a good move,” says the professor in the department of
Article 2 of the Additional Articles of the Constitution of the Republic of China (中華民國憲法增修條文) stipulates that upon a vote of no confidence in the premier, the president can dissolve the legislature within 10 days. If the legislature is dissolved, a new legislative election must be held within 60 days, and the legislators’ terms will then be reckoned from that election. Two weeks ago Taipei Mayor Chiang Wan-an (蔣萬安) of the Chinese Nationalist Party (KMT) proposed that the legislature hold a vote of no confidence in the premier and dare the president to dissolve the legislature. The legislature is currently controlled