Gever Tulley has only one qualification for training software designers how to become more creative. He teaches children how to build objects like gravity-powered wooden rollercoasters with their hands at his Tinkering School in Montara, California, south of San Francisco.
Now Tulley does the same thing for dozens of adults who are in the front ranks of software design at Adobe, the big software supplier based in San Jose, California. In daylong workshops, about 100 Adobe designers wrestle with plastic beads, small electronic displays, Ikea water glasses and tiny sensors to create wacky motion games. Usually, about the only thing these folks touch on the job is a computer mouse.
“Some people thought we were crazy to do this,” said Michael Gough, a vice president for design at Adobe. “But for others, the experience has started to inform how they work,” giving them a better appreciation of how customers experience Adobe’s programs.
PHOTO: NY TIMES NEWS SERVICE
“So we’re going to keep pushing it,” Gough said.
Tulley’s transformation highlights a little-noticed movement in the world of professional design and engineering: a renewed appreciation for manual labor, or innovating with the aid of human hands.
“A lot of people get lost in the world of computer simulation,” says Bill Burnett, executive director of the product design program at Stanford University. “You can’t simulate everything.”
Using computers to model the physical world has become increasingly common; products as diverse as cars and planes, pharmaceuticals and cellphones are almost entirely conceived, specified and designed on a computer screen. Typically, only when these creations are nearly ready for mass manufacturing are prototypes made — and often not by the people who designed them.
Creative designers and engineers are rebelling against their alienation from the physical world.
“The hands-on part is for me a critical aspect of understanding how to design,” said Michael Kuniavsky, a consultant in San Francisco who for three years has convened a summer gathering of leading designers, called “Sketching in Hardware.”
At last month’s session at the Rhode Island School of Design, attendees broke into small groups, wielding soldering irons and materials their grandfathers probably knew more about.
Such experiences hone instinct and intuition as opposed to logic and cognition, advocates say, and bring the designer closer to art than science.
“I’m not sure employers are recognizing the importance of hands-on,” Kuniavsky said.
Gough began to appreciate the possibilities of Tulley’s “learn by making” idea for Adobe only after his own children attended the Tinkering School.
Part of corporate resistance to experimenting with hands-on activities comes from the difficulty of measuring the value of paying employees to, say, build a go-cart or a radio set while in the office. Yet educators say the benefits, even if intangible, are clear.
“All your intelligence isn’t in your brain,” Burnett said. “You learn through your hands.”
At Stanford, the rediscovery of human hands arose partly from the frustration of engineering, architecture and design professors who realized that their best students had never taken apart a bicycle or built a model airplane. For much the same reason, the Massachusetts Institute of Technology offers a class, “How to Make (Almost) Anything,” which emphasizes learning to use physical tools effectively.
“Students are desperate for hands-on experience,” said Neil Gershenfeld, who teaches the course.
Paradoxically, yearnings to pick up a hammer — or an oscilloscope — may deepen even as young people immerse themselves in simulated worlds.
“People spend so much time in digital worlds that it creates an appetite for the physical world,” said Dale Dougherty, an executive at O’Reilly Media, based in Sebastopol, California.
Fifty years ago, tinkering with gadgets was routine for people drawn to engineering and invention.
When personal computers became widespread starting in the 1980s, “we tended to forget the importance of physical senses,” said Richard Sennett, a sociologist at the London School of Economics.
Making refinements with your own hands — rather than automatically, as often happens with a computer — means “you have to be extremely self-critical,” said Sennett, whose book The Craftsman, examines the importance of “skilled manual labor,” which he believes includes computer programming.
Even in highly abstract fields, like the design of next-generation electronic circuits, some people believe that hands-on experiences can enhance creativity.
“You need your hands to verify experimentally a technology that doesn’t exist,” said Mario Paniccia, director of Intel’s photonics technology lab in Santa Clara, California.
Bringing human hands back into the world of digital designers may have profound long-term consequences. Designs could become safer, more user-friendly and even more durable.
MORE VISITORS: The Tourism Administration said that it is seeing positive prospects in its efforts to expand the tourism market in North America and Europe Taiwan has been ranked as the cheapest place in the world to travel to this year, based on a list recommended by NerdWallet. The San Francisco-based personal finance company said that Taiwan topped the list of 16 nations it chose for budget travelers because US tourists do not need visas and travelers can easily have a good meal for less than US$10. A bus ride in Taipei costs just under US$0.50, while subway rides start at US$0.60, the firm said, adding that public transportation in Taiwan is easy to navigate. The firm also called Taiwan a “food lover’s paradise,” citing inexpensive breakfast stalls
TRADE: A mandatory declaration of origin for manufactured goods bound for the US is to take effect on May 7 to block China from exploiting Taiwan’s trade channels All products manufactured in Taiwan and exported to the US must include a signed declaration of origin starting on May 7, the Bureau of Foreign Trade announced yesterday. US President Donald Trump on April 2 imposed a 32 percent tariff on imports from Taiwan, but one week later announced a 90-day pause on its implementation. However, a universal 10 percent tariff was immediately applied to most imports from around the world. On April 12, the Trump administration further exempted computers, smartphones and semiconductors from the new tariffs. In response, President William Lai’s (賴清德) administration has introduced a series of countermeasures to support affected
CROSS-STRAIT: The vast majority of Taiwanese support maintaining the ‘status quo,’ while concern is rising about Beijing’s influence operations More than eight out of 10 Taiwanese reject Beijing’s “one country, two systems” framework for cross-strait relations, according to a survey released by the Mainland Affairs Council (MAC) on Thursday. The MAC’s latest quarterly survey found that 84.4 percent of respondents opposed Beijing’s “one country, two systems” formula for handling cross-strait relations — a figure consistent with past polling. Over the past three years, opposition to the framework has remained high, ranging from a low of 83.6 percent in April 2023 to a peak of 89.6 percent in April last year. In the most recent poll, 82.5 percent also rejected China’s
PLUGGING HOLES: The amendments would bring the legislation in line with systems found in other countries such as Japan and the US, Legislator Chen Kuan-ting said Democratic Progressive Party (DPP) Legislator Chen Kuan-ting (陳冠廷) has proposed amending national security legislation amid a spate of espionage cases. Potential gaps in security vetting procedures for personnel with access to sensitive information prompted him to propose the amendments, which would introduce changes to Article 14 of the Classified National Security Information Protection Act (國家機密保護法), Chen said yesterday. The proposal, which aims to enhance interagency vetting procedures and reduce the risk of classified information leaks, would establish a comprehensive security clearance system in Taiwan, he said. The amendment would require character and loyalty checks for civil servants and intelligence personnel prior to