Over the years, Cissy Jones, a voice actor with many credits, including video games Starfield and Baldur’s Gate III, has performed countless fictional mishaps.
Death by gunshot is easy, whereas death by fire can be long and tedious, Jones said.
One time, she played an astronaut in space who woke up breathing tensely.
Photo: AFP
Ten minutes into the scene, she came close to passing out, she said.
“Imagine your paycheck being dependent upon being able to sustain that,” she said
If Jones and her business partners succeed, sometime soon she might no longer have to, as such work would be outsourced to her “digital twin,” a vocal doppelganger powered by artificial intelligence (AI), she said.
Photo: AFP
Jones is the cofounder and vice president of strategic partnerships at Morpheme, a start-up aiming to harness AI to reshape how vocal performances are used in everything from animated series to video games.
It is the kind of venture that lately has tech investors excited — and all manner of creative professionals, from screenwriters to actors, on edge. Within the video-game industry, workers are concerned that AI could eliminate entire job categories, such as quality-assurance testers.
Morpheme’s AI software records audio from actors and then creates a model of their voice that can be used to alter, expand and enliven future productions. Recently, Morpheme has been demonstrating the technology to entertainment businesses, including several top gaming companies that it declined to identify, citing nondisclosure agreements.
Among other features, Morpheme is developing a library of exertion sounds, such as heavy breathing or shrieking, that clients would be able to reuse throughout the development process. That way, actors like Jones would not have to strain themselves as much, and producers can get all the bloody screams they need.
The software would also be able to render a performer’s voice into additional languages, making it cheaper and faster for companies to translate products across cultures.
Morpheme is entering an increasingly crowded market. Last year, investors poured US$378.6 million into voice-related AI start-ups across 47 deals, data from PitchBook showed.
Some are using AI to clone voices, alter voices and generate audio from text.
Recently, labor unions have raised urgent concerns about how such AI-technology would be incorporated by entertainment giants. It remains a point of contention in the ongoing strike by Hollywood actors and is flaring up on another front, as well.
Last month, video-game voice actors with the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) authorized a strike amid ongoing negotiations with top gaming companies including Electronic Arts Inc, Take-Two Interactive Software Inc and Activision Blizzard Inc.
About 2,600 performers work under the Interactive Media Agreement. AI has been a sticking point. Actors fear entertainment companies would use AI to reproduce their voices without permission or payment, pushing down the value of their work.
“The unregulated use of artificial intelligence poses an existential threat to anyone who makes their living using their voice, image or performance,” union leader Ray Rodriguez said.
Jones said that she believes that she and her colleagues might be better off embracing the technology, albeit under the right conditions.
“It’s not going backwards,” she said. “It’s going to get better, cheaper, faster.”
Morpheme, which is privately funded and seeking additional investors, is banking on the idea that amid the mounting anxiety and potential work disruption, entertainment companies would embrace some rules of engagement.
Currently, Morpheme’s 20-plus employees are in regular conversation with voice actors, Hollywood agents, entertainment companies and SAG-AFTRA, hoping to stake out some middle ground among the competing interests.
A spokesperson for SAG-AFTRA said in a statement that the union has had “ongoing conversations,” with Morpheme, adding that “any use of digital replicas” must include a range of provisions, including “safe storage” and “appropriate compensation.”
A spokesperson for the gaming companies negotiating the interactive media agreement did not provide a comment.
A key part of Morpheme’s sales pitch is that it has created a pay model that is fair to actors. Under a broad and flexible contract, Morpheme would let performers approve of how their AI-engineered voice would be deployed and would compensate them for its continued use through a licensing fee.
After a year or so, they would have the option to renew or renegotiate. To keep score, Morpheme is also developing technology that would monitor and track how the companies are using the AI-generated or modified audio.
Recently, Morpheme signed on to a new campaign from the National Association of Voice Actors (NAVA) that has a mantra of “consent, compensation and control” around the use of AI.
“If we as humans mess this up, we’re gonna destroy ourselves,” said Morpheme cofounder and chief executive officer Brett Shapiro, who has worked in tech and entertainment for decades, including a stint at the gaming company Cosmic Forces Inc.
Unlike their kin in film or television, voice actors for video games do not receive residual payments after their recording sessions. Some gaming actors are looking at the emerging AI technology as an opportunity to potentially collect extra payments down the road on top of a base minimum.
Under Morpheme’s contract, actors who are unavailable or unable to work on a new project can put their “digital twin” to work, and, in exchange, receive additional money.
“There’s a licensing opportunity for me as a voice actor to get paid for the generation of that audio,” NAVA cofounder and president Tim Friedlander said. “The more my character becomes popular and people interact with it, the more I get compensated.”
Meanwhile, unauthorized uses of AI technology are already proliferating.
“We’re seeing people rip off publicly available content to create whatever they can in whatever fashion they want,” Jones said.
Jones said she has found that fans on TikTok are remixing her past scenes with words she “never said before, very clearly robotic.”
Some creators have honored her takedown requests, and others have not.
“There’s no consideration for the human behind the original art,” she said.
A proposed 100 percent tariff on chip imports announced by US President Donald Trump could shift more of Taiwan’s semiconductor production overseas, a Taiwan Institute of Economic Research (TIER) researcher said yesterday. Trump’s tariff policy will accelerate the global semiconductor industry’s pace to establish roots in the US, leading to higher supply chain costs and ultimately raising prices of consumer electronics and creating uncertainty for future market demand, Arisa Liu (劉佩真) at the institute’s Taiwan Industry Economics Database said in a telephone interview. Trump’s move signals his intention to "restore the glory of the US semiconductor industry," Liu noted, saying that
On Ireland’s blustery western seaboard, researchers are gleefully flying giant kites — not for fun, but in the hope of generating renewable electricity and sparking a “revolution” in wind energy. “We use a kite to capture the wind and a generator at the bottom of it that captures the power,” said Padraic Doherty of Kitepower, the Dutch firm behind the venture. At its test site in operation since September 2023 near the small town of Bangor Erris, the team transports the vast 60-square-meter kite from a hangar across the lunar-like bogland to a generator. The kite is then attached by a
Foxconn Technology Co (鴻準精密), a metal casing supplier owned by Hon Hai Precision Industry Co (鴻海精密), yesterday announced plans to invest US$1 billion in the US over the next decade as part of its business transformation strategy. The Apple Inc supplier said in a statement that its board approved the investment on Thursday, as part of a transformation strategy focused on precision mold development, smart manufacturing, robotics and advanced automation. The strategy would have a strong emphasis on artificial intelligence (AI), the company added. The company said it aims to build a flexible, intelligent production ecosystem to boost competitiveness and sustainability. Foxconn
Leading Taiwanese bicycle brands Giant Manufacturing Co (巨大機械) and Merida Industry Co (美利達工業) on Sunday said that they have adopted measures to mitigate the impact of the tariff policies of US President Donald Trump’s administration. The US announced at the beginning of this month that it would impose a 20 percent tariff on imported goods made in Taiwan, effective on Thursday last week. The tariff would be added to other pre-existing most-favored-nation duties and industry-specific trade remedy levy, which would bring the overall tariff on Taiwan-made bicycles to between 25.5 percent and 31 percent. However, Giant did not seem too perturbed by the