DeepMind, the Alphabet Inc-owned artificial intelligence (AI) company best known for creating software capable of beating the world’s best go players, has targeted StarCraft II as its next big research milestone, but so far, space is proving a difficult frontier for the company’s algorithms.
DeepMind’s algorithms, including those that performed with superhuman skill across a host of classic Atari titles, “cannot win a single game against the easiest built-in AI” in StarCraft II, let alone challenge skilled humans, the company said in a blog post on Wednesday.
The built-in agents, which are created by StarCraft publisher Activision Blizzard Inc, use hard-coded rules to determine their gameplay rather than the kinds of advanced machine learning techniques in which DeepMind specializes.
Photo: EPA
The company said new breakthroughs in machine learning would be required for its software agents to master the game.
The post did not reveal how close DeepMind might be to such breakthroughs.
The algorithm that mastered the Atari games was unveiled in June last year. Since then, DeepMind has published a number of research papers that hint it might be closing in on creating software capable of many of the tasks — such as prioritizing goals, long-term planning and memory — that any system would need to play StarCraft II successfully.
The company said that its algorithms performed well at learning some basic steps, such as moving around the game environment and selecting units, that would be critical to mastering the game.
StarCraft is considered an important target for machine-learning researchers because, unlike go, in which both players can see the entire board and take turns moving pieces, players in StarCraft cannot see what is happening in the entire game environment at one time and both players move their units simultaneously.
The game also requires players to carry out sub-tasks, such as building structures and mining resources, while also conducting reconnaissance, mounting attacks and defending territory.
To succeed, a player needs to have a good memory, prioritize among tasks and plan under conditions of uncertainty.
Because of these factors, StarCraft II comes much closer to approximating many real-world situations than games such as chess, go or even poker.
StarCraft II is also used in e-sports competitions, so there are highly skilled human opponents with which an AI can match wits.
To help computer scientists use StarCraft II as a testbed for AI, DeepMind has partnered with Blizzard to create an interface that allows outside software to access and play the game.
The two companies this week unveiled the interface, along with a set of tools to help other computer scientists train AI agents to play the game, at a machine learning conference in Australia.
Among the tools Blizzard is making public are a dataset of anonymized game replays — recordings of humans playing the game — that computer scientist would be able to use to help train their systems.
“One technique that we know allows our agents to learn stronger policies is imitation learning,” DeepMind said in its blog post. “This kind of training will soon be far easier thanks to Blizzard, which has committed to ongoing releases of hundreds of thousands of anonymized replays.”
DeepMind also said it was releasing a series of “mini-game” environments that would help researchers train their AI agents on basic components of the game.
It follows efforts by other companies, such as Facebook Inc and Microsoft Corp, to open game environments, including the original StarCraft and Minecraft, to the entire AI research community.
PERSISTENT RUMORS: Nvidia’s CEO said the firm is not in talks to sell AI chips to China, but he would welcome a change in US policy barring the activity Nvidia Corp CEO Jensen Huang (黃仁勳) said his company is not in discussions to sell its Blackwell artificial intelligence (AI) chips to Chinese firms, waving off speculation it is trying to engineer a return to the world’s largest semiconductor market. Huang, who arrived in Taiwan yesterday ahead of meetings with longtime partner Taiwan Semiconductor Manufacturing Co (TSMC, 台積電), took the opportunity to clarify recent comments about the US-China AI race. The Nvidia head caused a stir in an interview this week with the Financial Times, in which he was quoted as saying “China will win” the AI race. Huang yesterday said
Nissan Motor Co has agreed to sell its global headquarters in Yokohama for ¥97 billion (US$630 million) to a group sponsored by Taiwanese autoparts maker Minth Group (敏實集團), as the struggling automaker seeks to shore up its financial position. The acquisition is led by a special purchase company managed by KJR Management Ltd, a Japanese real-estate unit of private equity giant KKR & Co, people familiar with the matter said. KJR said it would act as asset manager together with Mizuho Real Estate Management Co. Nissan is undergoing a broad cost-cutting campaign by eliminating jobs and shuttering plants as it grapples
The Chinese government has issued guidance requiring new data center projects that have received any state funds to only use domestically made artificial intelligence (AI) chips, two sources familiar with the matter told Reuters. In recent weeks, Chinese regulatory authorities have ordered such data centers that are less than 30 percent complete to remove all installed foreign chips, or cancel plans to purchase them, while projects in a more advanced stage would be decided on a case-by-case basis, the sources said. The move could represent one of China’s most aggressive steps yet to eliminate foreign technology from its critical infrastructure amid a
MORE WEIGHT: The national weighting was raised in one index while holding steady in two others, while several companies rose or fell in prominence MSCI Inc, a global index provider, has raised Taiwan’s weighting in one of its major indices and left the country’s weighting unchanged in two other indices after a regular index review. In a statement released on Thursday, MSCI said it has upgraded Taiwan’s weighting in the MSCI All-Country World Index by 0.02 percentage points to 2.25 percent, while maintaining the weighting in the MSCI Emerging Markets Index, the most closely watched by foreign institutional investors, at 20.46 percent. Additionally, the index provider has left Taiwan’s weighting in the MSCI All-Country Asia ex-Japan Index unchanged at 23.15 percent. The latest index adjustments are to