DeepMind, the Alphabet Inc-owned artificial intelligence (AI) company best known for creating software capable of beating the world’s best go players, has targeted StarCraft II as its next big research milestone, but so far, space is proving a difficult frontier for the company’s algorithms.
DeepMind’s algorithms, including those that performed with superhuman skill across a host of classic Atari titles, “cannot win a single game against the easiest built-in AI” in StarCraft II, let alone challenge skilled humans, the company said in a blog post on Wednesday.
The built-in agents, which are created by StarCraft publisher Activision Blizzard Inc, use hard-coded rules to determine their gameplay rather than the kinds of advanced machine learning techniques in which DeepMind specializes.
Photo: EPA
The company said new breakthroughs in machine learning would be required for its software agents to master the game.
The post did not reveal how close DeepMind might be to such breakthroughs.
The algorithm that mastered the Atari games was unveiled in June last year. Since then, DeepMind has published a number of research papers that hint it might be closing in on creating software capable of many of the tasks — such as prioritizing goals, long-term planning and memory — that any system would need to play StarCraft II successfully.
The company said that its algorithms performed well at learning some basic steps, such as moving around the game environment and selecting units, that would be critical to mastering the game.
StarCraft is considered an important target for machine-learning researchers because, unlike go, in which both players can see the entire board and take turns moving pieces, players in StarCraft cannot see what is happening in the entire game environment at one time and both players move their units simultaneously.
The game also requires players to carry out sub-tasks, such as building structures and mining resources, while also conducting reconnaissance, mounting attacks and defending territory.
To succeed, a player needs to have a good memory, prioritize among tasks and plan under conditions of uncertainty.
Because of these factors, StarCraft II comes much closer to approximating many real-world situations than games such as chess, go or even poker.
StarCraft II is also used in e-sports competitions, so there are highly skilled human opponents with which an AI can match wits.
To help computer scientists use StarCraft II as a testbed for AI, DeepMind has partnered with Blizzard to create an interface that allows outside software to access and play the game.
The two companies this week unveiled the interface, along with a set of tools to help other computer scientists train AI agents to play the game, at a machine learning conference in Australia.
Among the tools Blizzard is making public are a dataset of anonymized game replays — recordings of humans playing the game — that computer scientist would be able to use to help train their systems.
“One technique that we know allows our agents to learn stronger policies is imitation learning,” DeepMind said in its blog post. “This kind of training will soon be far easier thanks to Blizzard, which has committed to ongoing releases of hundreds of thousands of anonymized replays.”
DeepMind also said it was releasing a series of “mini-game” environments that would help researchers train their AI agents on basic components of the game.
It follows efforts by other companies, such as Facebook Inc and Microsoft Corp, to open game environments, including the original StarCraft and Minecraft, to the entire AI research community.
RECYCLE: Taiwan would aid manufacturers in refining rare earths from discarded appliances, which would fit the nation’s circular economy goals, minister Kung said Taiwan would work with the US and Japan on a proposed cooperation initiative in response to Beijing’s newly announced rare earth export curbs, Minister of Economic Affairs Kung Ming-hsin (龔明鑫) said yesterday. China last week announced new restrictions requiring companies to obtain export licenses if their products contain more than 0.1 percent of Chinese-origin rare earths by value. US Secretary of the Treasury Scott Bessent on Wednesday responded by saying that Beijing was “unreliable” in its rare earths exports, adding that the US would “neither be commanded, nor controlled” by China, several media outlets reported. Japanese Minister of Finance Katsunobu Kato yesterday also
‘DRAMATIC AND POSITIVE’: AI growth would be better than it previously forecast and would stay robust even if the Chinese market became inaccessible for customers, it said Taiwan Semiconductor Manufacturing Co (TSMC, 台積電) yesterday raised its full-year revenue growth outlook after posting record profit for last quarter, despite growing market concern about an artificial intelligence (AI) bubble. The company said it expects revenue to expand about 35 percent year-on-year, driven mainly by faster-than-expected demand for leading-edge chips for AI applications. The world’s biggest contract chipmaker in July projected that revenue this year would expand about 30 percent in US dollar terms. The company also slightly hiked its capital expenditure for this year to US$40 billion to US$42 billion, compared with US$38 billion to US$42 billion it set previously. “AI demand actually
Jensen Huang (黃仁勳), founder and CEO of US-based artificial intelligence chip designer Nvidia Corp and Taiwan Semiconductor Manufacturing Co (TSMC, 台積電) on Friday celebrated the first Nvidia Blackwell wafer produced on US soil. Huang visited TSMC’s advanced wafer fab in the US state of Arizona and joined the Taiwanese chipmaker’s executives to witness the efforts to “build the infrastructure that powers the world’s AI factories, right here in America,” Nvidia said in a statement. At the event, Huang joined Y.L. Wang (王英郎), vice president of operations at TSMC, in signing their names on the Blackwell wafer to
Taiwan-based GlobalWafers Co., the world’s third largest silicon wafer supplier, on Wednesday opened a 12-inch silicon wafer plant in Novara, northern Italy - the country’s most advanced silicon wafer facility to date. The new plant, coded “Fab300,” was launched by GlobalWafers’ Italian subsidiary MEMC Electronics Materials S.p.A at a ceremony attended by Taiwan’s representative to Italy Vincent Tsai (蔡允中), MEMC President Marco Sciamanna and Novara Mayor Alessandro Canelli. GlobalWafers Chairwoman Doris Hsu (徐秀蘭) said the investment marked a milestone in the company’s expansion in Europe, adding that the Novara plant will be powered entirely by renewable energy - a reflection of its