Originally developed for Nintendo 64 four years ago, the reworked and graphically overhauled X-Box version of the toilet humor oriented adult adventures of Conker the alcoholic squirrel makes for an amusing play.
In Conker: Live and Reloaded players take on the role of Conker, a far from cute squirrel who enjoys nothing better than getting trashed in the pub before going home to face his girl, or rather squirrel friend. The action takes place on one such evening, when, after leaving the pub, instead of going directly home Conker ends up running foul of a heap of odd characters.
The adversaries include zombies, a highly-strung panther and his weasel army, the Mightypoo, who predictably enough makes revolting use of excrement as his ammunition of choice and the fearsome Tediz, who are basically Nazi-like teddy bears.
The game is inane and not one that serious gamers will find much solace in. Those with a love of toilet humor, or those who are simply looking for something different will find plenty to laugh about in Conker: Live and Reloaded.
The crux of the game's humor revolves around public urination, foul language and risque adult oriented situations, which are made even funnier by the game's weird and wonderful cast of characters.
The game is part third-person shooter and part basic run and jump linear puzzle solving. Although the latter is far less fun, both parts of the game will keep those with a whim for banality amused for several hours. It is not without its faults, as movement can prove annoying and basic combat is at times boring.
Designed for kids, Activision's game version of the recent DreamWorks computer animated comedy, Madagascar is both pla-yer-friendly and graphically
pleasing.
The storyline of Madagascar is based on the movie and follows the adventures of a group of eccentric zoo animals who, after undertaking a breakout from a New York zoo find themselves washed up on a tropical island.
There's Marty the zebra, Alex the lion, Melman the giraffe, Gloria the hippo and several independently minded penguins. As the game progresses players get to control each and every one of these characters.
Gameplay is simple and experienced gamers will find Madagascar less than gratifying. But then it is designed for kids and anyone who decides to either purchase or rent the game should bear this in mind.
While the game provides players with a lot to do -- puzzle solving, fighting, collecting items and even a minigolf game -- all of which should keep kids busy and amused for a lengthy period of time, the game does get repetitive after a while. This is not helped by the lack of environments in which the action takes place.
The game is graphically sound, but environments are all too same-same. This is a pity, as in contrast to the visually stunning movie, what Activision settles for is flat textures and repetitive scenes.
Playability is simple and, regardless of age it will take gamers about 15 minutes to master the controls and interface. The bottom line is that if you have a child aged from between seven to 12 then Madagascar could prove a big hit, but for those for who play technically advanced games then it is best to avoid the game and go for something else.
Crash 'em, bash 'em and smash 'em is the order of the day with Empire Interactive's latest driving simulation FlatOut. Like last year's Test Drive: Eve of Destruction, FlatOut is aimed at those with a fetish for car wrecks and allows them to live out their dreams without hurting anybody.
While the concept might sound a bit sick FlatOut is a actually a fun game that differs from most driving simulations in so many ways that it is a breath of fresh air. The point of the game is simple -- destroy as many vehicles and propel as many drivers through car windows as possible.
Like the standard driving games, FlatOut comes with a career mode, which is where gamers will spend most of their time. Players are given the choice of basic muscle cars to begin with and as the game progresses they earn cash, cups and medals, all of which can be used to either upgrade cars or purchase new ones.
Graphically the game's hybrid vehicles look excellent and fall apart in amazing ways. Fenders, windows, doors and just about every other part of the cars can be damaged. Like other driving simulations the circuits are one of the game's biggest drawing points. Players get to cause
carnage on regular race circuits, crash their way through the US in both summer and winter, and drive around forested areas, where trees play a major part in the destructive process.
FlatOut is a fun game for anyone with a warped sense of humor, but it can be frustrating at times. Car control is difficult and the AI is a bit dim and at times does some stupid things.
If you're after a hilarious romp based on cheesy 1950s-science fiction movies, then THQ' s Destroy All Humans is for you. The game includes anal probing, death rays, government conspiracies and a wondrous amount of weaponry.
The plot is, predictably enough, very simple. Players take the role of a gray skinned member of the Furon race called Crypto Sporidium 137, who has one goal -- to kill all humans.
The reason behind Crypto's megalomaniac behavior is based on the Furon's need to gather human DNA in order to survive.Graphically the game is spot on. The Furon's, with their big heads and overly large eyes look like stereotypical aliens, the environments are excellent and whether players are wandering around the city, hiding out in a secret military base or having fun slaughtering farm animals, all the areas are rich in detail and the coloration is superb.
The characters are also fun and as colorful as the environments they live in. These include black suited G-Men, mad scientists and teenagers in 1950s varsity cloths. Although Crypto spends a lot of time walking around on foot blasting humans and stealing their DNA, he also makes full use of his spaceship when challenged by tanks and other such heavy weaponry.
The game might not be as taxing as more serious sci-fi PC/console games, but Destroy All Humans is still a tremendously enjoyable game and one that will have any gamer with a sense of humor hooked from the get-go.
June 9 to June 15 A photo of two men riding trendy high-wheel Penny-Farthing bicycles past a Qing Dynasty gate aptly captures the essence of Taipei in 1897 — a newly colonized city on the cusp of great change. The Japanese began making significant modifications to the cityscape in 1899, tearing down Qing-era structures, widening boulevards and installing Western-style infrastructure and buildings. The photographer, Minosuke Imamura, only spent a year in Taiwan as a cartographer for the governor-general’s office, but he left behind a treasure trove of 130 images showing life at the onset of Japanese rule, spanning July 1897 to
One of the most important gripes that Taiwanese have about the Democratic Progressive Party (DPP) is that it has failed to deliver concretely on higher wages, housing prices and other bread-and-butter issues. The parallel complaint is that the DPP cares only about glamor issues, such as removing markers of Chinese Nationalist Party (KMT) colonialism by renaming them, or what the KMT codes as “de-Sinification.” Once again, as a critical election looms, the DPP is presenting evidence for that charge. The KMT was quick to jump on the recent proposal of the Ministry of the Interior (MOI) to rename roads that symbolize
On the evening of June 1, Control Yuan Secretary-General Lee Chun-yi (李俊俋) apologized and resigned in disgrace. His crime was instructing his driver to use a Control Yuan vehicle to transport his dog to a pet grooming salon. The Control Yuan is the government branch that investigates, audits and impeaches government officials for, among other things, misuse of government funds, so his misuse of a government vehicle was highly inappropriate. If this story were told to anyone living in the golden era of swaggering gangsters, flashy nouveau riche businessmen, and corrupt “black gold” politics of the 1980s and 1990s, they would have laughed.
Imagine being able to visit a museum and examine up close thousand-year-old pottery, revel alone in jewelry from centuries past, or peer inside a Versace bag. Now London’s V&A has launched a revolutionary new exhibition space, where visitors can choose from some 250,000 objects, order something they want to spend time looking at and have it delivered to a room for a private viewing. Most museums have thousands of precious and historic items hidden away in their stores, which the public never gets to see or enjoy. But the V&A Storehouse, which opened on May 31 in a converted warehouse, has come up