The difference between fear and excitement is the difference between anticipation and action, which is illustrated perfectly in Aliens Versus Predator 2 and an expansion pack for it that will be released this summer.
The expansion pack, Aliens Versus Predator 2: Primal Hunt, is an exciting game in which the action never lets up, while Aliens Versus Predator 2, with its long, agonizing periods of deceptive quiet, is utterly terrifying.
Inspired by the movies Aliens and Predator, the series allows players to assume the role of an alien, a predator or a marine. Some people argue about whether Superman could best Batman in battle, but Aliens Versus Predator is more interested in which of these two movie monsters is the better fighter. In the game, of course, the answer is whichever one you are playing.
For me, the least interesting character is the predator, a hunter with a range of James Bondesque gadgets who likes to kill things and take their heads as trophies. I never feel comfortable wearing the skin of a ruthless, amoral killer, although other gamers often say that it's just silly of me. While the alien is equally savage, it's simply trying to survive and escape.
Starting off in the embryo stage as a small, tentacled creature, you must find a lone marine, crawl down his throat and eat your way out of his stomach, then sneak off to a quiet spot where you can grow into adulthood.
Your only weapons are your teeth and tail, but you can climb walls and drop down on unsuspecting marines and tear them to shreds, or lunge at an enemy with blinding speed.
Aliens regain health by eating brains, so while the marine uses health kits to revive himself, your alien health-kit equivalent is a scientist cowering in the corner waiting to be eaten.
While the alien is the most unusual character to play, the marine's adventures are the most terrifying. As the marine, you are slower and more fragile than your enemies. You walk through alien hives and ancient structures in utter terror.
Flayed bodies dangle from the ceiling. Sudden sounds, like the terrifying flapping of huge beetles that flutter in dark tunnels, make you jump. Even though you don't encounter any aliens for most of the first mission, your motion detector beeps periodically, letting you know they are nearby, and by the time one attacks, your nerves are frayed.
The missions are atmospheric and quite disturbing. In one you must seek out a colleague who has been kidnapped by aliens; when you find her, she is affixed to the wall by alien resin with an alien embryo growing inside her. She begs you to kill her.
Such eerie moments are far less common in the expansion pack, Primal Hunt. In Hunt's human missions, you play a sexy female Russian mercenary rather than a marine, and aliens attack you every few steps, slithering along the walls toward you in savage packs, appearing suddenly behind you or climbing straight up cliffs to grab you. In this sense, game play is similar to Aliens Versus Predator 2's multiplayer mode, in which you simply run around killing members of the other species.
Although it can induce an adrenaline rush, Hunt is far less terrifying than the main game because it does not invest time in building fear. You never wonder when the next attack will begin because the attacks never stop.
Players looking for the suspense of Aliens Versus Predator 2 are less likely to find it in Primal Hunt than in Tecmo's Fatal Frame, a ghostly game that is concerned not with violence but with atmospheric terror.
It was the little things that made Frame so scary; the creak of the floorboards, a flashlight throwing spooky shadows against the wall, the mysterious ropes hanging from the ceiling, the pages torn from diaries that describe disturbing rituals and strange disappearances. To be sure, there were also blind ghosts screaming "My eyes! My eyes!" as they chased me around the house, but the scary part was just being there.
In Frame, a girl is searching for her brother, who disappeared while looking for a writer who had been doing research on a mysterious mansion. The action consists of the girl's wandering around the mansion in search of clues and battling ghosts.
Fans of blood and gore are unlikely to be impressed; your only weapon is a supernatural camera. To defeat ghosts, you must keep them in frame while the camera charges, then snap their picture. You'll have to take several pictures per ghost, so the game involves clicking the camera, running, and clicking the camera again. Taking snapshots of ghosts isn't the most exciting form of battle, but you have to give the game points for originality.
Frame is more interesting for its unrelenting spookiness than it is for its battles or puzzles.. Even more atmospheric than Aliens Versus Predator 2, Frame's eerie sounds and moody visuals will have you almost paralyzed with fear. Even the sad ghosts who appear to guide you are terrifying when they suddenly appear, glowing brightly as they beg you for help.
Frame can also be frustrating. The battle system is awkward; you have to look through the viewfinder to take pictures, and when ghosts sail through a wall and appear behind you, you must drop the camera and run. And if you run out of film, there is no way to finish the game. Other action games give the player a backup weapon like a knife, but in Frame, an empty camera means it's time to quit. Two-thirds of the way through the game, I ran out of film and had to start over. There is no printable word to express my reaction adequately.
Film is needed both to kill ghosts and to reveal secrets. Early in the game I was acting as a tourist, photographing pretty much everything I saw in hopes it would reveal an important clue. Be warned: take a picture of an object only if you see a glowing blue circle in the viewfinder. Doing so results in a spectral photo that is supposed to indicate where to look for the next clue, although one of Frame's biggest flaws is that it is often impossible to make out what the picture is supposed to be.
Perhaps the biggest problem with Fatal Frame is that it wants to be as exciting as the Aliens games. It gives us ghost attacks when all we really need is a sudden sound, a flash of light or an unexpected movement. I guess it wouldn't really be a game without any fighting, but Frame is far better when it makes you wait for action than when it gives it to you.
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