A messaging app launched in the aftermath of Japan’s 2011 earthquake and tsunami, Line is moving towards a possible dual listing in Tokyo and New York as it jostles for space in an increasingly crowded and imaginative market.
Combining instant messaging with shopping, gaming and other features such as letting users send each other cute cartoon “stickers,” Line is hugely popular in Japan, particularly among teenagers.
However, competition is fierce when it comes to expanding into emerging markets.
Its plans for a reported US$9.8 billion Tokyo listing would help on that front — coming after February’s rush of deal making, including Facebook’s purchase of WhatsApp for as much as US$19 billion and Japanese online retailer Rakuten’s US$900 million spend on Viber.
Other rivals include WeChat, owned by Chinese giant Tencent Holdings Ltd (騰訊), and South Korea’s Kakao Talk — both of which have also developed their own popular cartoon “emoticon” messages.
“Competition among messaging applications is heating up worldwide,” said Hitoshi Sato, senior analyst at InfoCom Research, Japanese telecom giant NTT group’s research arm. “Line’s challenge is how to diversify its sources of profit in the future.”
Sato said about a US$10 billion value for Line was reasonable given that its finances eclipse some of Japan’s most successful smartphone game developers.
Line, which says it has more than 400 million registered users in Japan and other parts of Asia, lets users make free calls, send instant messages and post photographs or short videos. It combines attributes from Facebook, Skype and WhatsApp.
About 88 percent of Japanese smartphone owners use messaging apps including Line, according to a survey by the Communications and Information network Association of Japan.
“I get in touch with friends mostly through Line — for example, when I want to go somewhere together with them,” said Kanako Baba, a 25-year-old Japanese translator.
“I don’t use e-mails very often,” she said. “Line is toll-free and handy.”
Line’s messaging service was launched in 2011 by the Japanese unit of South Korean Internet service provider Naver Corp after the quake-tsunami tragedy damaged telecoms infrastructure nationwide, forcing millions of people in Japan to resort to online resources to communicate.
However, boosting its user base alone is not enough to generate profit, analysts said. More than 60 percent of its revenues come from games, but what differentiates Line from some of its rivals like WhatsApp is one of its main selling points — its stickers.
Users can post these to friends after purchasing them from Line’s online store for a fee of about US$1 to US$2. Many feature a rabbit called “Cony” and her bear boyfriend “Brown,” allowing users to express themselves with pictures as much as words.
A new service launched this year allows people to create their own stickers and sell them to each other on the platform. Line collects 50 percent of sales revenue as commission.
While analysts see Line’s initial public offering (IPO) providing funds for developing new game titles, they warn that the industry is particularly fickle.
“Success in gaming can be elusive. One game title can be a blockbuster hit, but this may mask several other unprofitable titles,” Sato said.
Line’s plans for an IPO in New York is seen as an attempt to tap the North American market, said Toshiaki Kanda, IT journalist and social media consultant.
“What made Line grow at this rapid pace is that from the beginning the company has targeted the mass market comprising people unfamiliar with IT technologies, rather than the IT savvy,” he said.
“There is nothing new in free messaging functions — that already existed in Skype, for example, but it launched a huge TV commercial campaign and the ‘stickers’ service” in Japan,” he said.
“Line will probably take the same strategy in the US market, targeting teenagers there,” he said, adding the planned share offering “would provide it with much needed capital with which to launch advertising.”
Neha Dharia, senior analyst at technology research firm Ovum, said in a report that the listing “makes perfect sense as it will not only raise its profile further in the market, but it will also provide them with adequate funds to strengthen their product offering.”
Analysts said messaging app users are fickle, jumping from one app to another.
“At the moment, Line has good revenue from game and stickers, but the other messaging apps can easily and quickly imitate and take the place of Line’s current position,” Sato said.
Line gave no further details on its IPO, including the possible size of the deal.
Six Taiwanese companies, including contract chipmaker Taiwan Semiconductor Manufacturing Co. (TSMC), made the 2025 Fortune Global 500 list of the world’s largest firms by revenue. In a report published by New York-based Fortune magazine on Tuesday, Hon Hai Precision Industry Co. (better known as Foxconn) ranked highest among Taiwanese firms, placing 28th with revenue of US$213.69 billion. Up 60 spots from last year, TSMC rose 60 places to reach No. 126 with US$90.16 billion in revenue, followed by Quanta Computer Inc. at 348th, Pegatron Corp. at 461st, CPC Corp., Taiwan at 494th and Wistron Corp. at 496th. According to Fortune, the world’s
WEAKER ACTIVITY: The sharpest deterioration was seen in the electronics and optical components sector, with the production index falling 13.2 points to 44.5 Taiwan’s manufacturing sector last month contracted for a second consecutive month, with the purchasing managers’ index (PMI) slipping to 48, reflecting ongoing caution over trade uncertainties, the Chung-Hua Institution for Economic Research (CIER, 中華經濟研究院) said yesterday. The decline reflects growing caution among companies amid uncertainty surrounding US tariffs, semiconductor duties and automotive import levies, and it is also likely linked to fading front-loading activity, CIER president Lien Hsien-ming (連賢明) said. “Some clients have started shifting orders to Southeast Asian countries where tariff regimes are already clear,” Lien told a news conference. Firms across the supply chain are also lowering stock levels to mitigate
NEW PRODUCTS: MediaTek plans to roll out new products this quarter, including a flagship mobile phone chip and a GB10 chip that it is codeveloping with Nvidia Corp MediaTek Inc (聯發科) yesterday projected that revenue this quarter would dip by 7 to 13 percent to between NT$130.1 billion and NT$140 billion (US$4.38 billion and US$4.71 billion), compared with NT$150.37 billion last quarter, which it attributed to subdued front-loading demand and unfavorable foreign exchange rates. The Hsinchu-based chip designer said that the forecast factored in the negative effects of an estimated 6 percent appreciation of the New Taiwan dollar against the greenback. “As some demand has been pulled into the first half of the year and resulted in a different quarterly pattern, we expect the third quarter revenue to decline sequentially,”
DIVERSIFYING: Taiwanese investors are reassessing their preference for US dollar assets and moving toward Europe amid a global shift away from the greenback Taiwanese investors are reassessing their long-held preference for US-dollar assets, shifting their bets to Europe in the latest move by global investors away from the greenback. Taiwanese funds holding European assets have seen an influx of investments recently, pushing their combined value to NT$13.7 billion (US$461 million) as of the end of last month, the highest since 2019, according to data compiled by Bloomberg. Over the first half of this year, Taiwanese investors have also poured NT$14.1 billion into Europe-focused funds based overseas, bringing total assets up to NT$134.8 billion, according to data from the Securities Investment Trust and Consulting Association (SITCA),