As a teenager John Klima spent his allowance at the video arcade, plunking quarters into Donkey Kong in a relentless quest to defeat the evil ape. Now Klima, a New York artist, is playing a different sort of game, using the visual language of computer amusements to depict the not at all amusing war in Afghanistan.
Although Klima's online artwork, The Great Game, is based on news events, it is among the first Internet projects to address Sept. 11 and its global impact in an aesthetically creative manner rather than in a strictly documentary one.
PHOTO: NY TIMES
As digital artists finally start to produce works inspired by the terrorist attacks and their political aftermath, the documentary efforts may be becoming more provocative, too: an Massachusetts Institute of Technology (MIT) professor has a plan, which may or may not be realized, to send a robot into Afghanistan to do the on-ground reporting he says the Pentagon is not allowing the press to do.
In Klima's Great Game (http://www.cityarts.com/greatgame), he has built a digital relief map of Afghanistan. Its mountainous terrain has been rendered with the cartoonish verisimilitude of a standard computer "shooter" game, realistic but not real.
Reflecting the actual state of the war
Yet the map is merely a blank canvas or an empty game board. Since Oct. 7 Klima has been monitoring daily Defense Department briefings.
Each morning, as he learns the most recent locations of armed camps, bombing runs and Taliban-held cities, he updates the map, marking it with brightly colored game pieces, like a military version of Monopoly.
Visitors to the site initially see the map as it was on Oct. 7. Every minute or so, though, it automatically advances a day, eventually arriving at the present. Over time the digital skies fill with blue bombers, and the green Taliban strongholds within the country's red-limned borders vanish.
More significantly, the map is in 3D, which means that viewers, as they witness this history unfold, can actively change their perspective. What they cannot do is control the action; all they can do is watch it as it occurs. As Klima said, "You can't actually play the game."
War is no trivial pursuit, and Klima risks reducing a flesh-and-blood conflict to a danger-free diversion. But, he said, The Great Game is intended to dramatize how the limited amount of information flowing from the region restricts the ability to visualize, and thus understand, what is happening there. It appears realistic but remains unreal.
The slick graphics and interactive 3D environments of computer games come easily to Klima after his video-game adolescence. At 36 he is part of the first generation of artists to grow up immersed in an entertainment medium that with US$8 billion in annual sales is as large as the film industry. Although game makers clamor to have their products recognized as art, digital artists are turning the tables by incorporating the look and feel of games into their work.
For Klima this is a natural development. From movies based on the Lara Croft character to simulated military exercises that resemble a round of Doom, computer gaming's influence is increasingly pervasive.
"On the news last night," Klima said, "I heard somebody referring to the state we're in now as the endgame. The language of gaming has become part of culture."
Still, Klima is hardly original in applying the game metaphor to a geopolitical hot spot. The Great Game takes its title from the 19th-century struggle between Britain and Russia for supremacy in Central Asia. The war in Afghanistan, Klima said, "is not the first time that an empire has tried to manage that particular corner of the world. It's never worked in the past."
At the moment the war in Afghanistan is widely considered to be a just cause, so his reminder is not likely to be well received. Of course artists often voice unpopular opinions, and the Internet's immediacy may allow digital artists to express them first. But in the weeks since Sept. 11 and the start of the bombing, the digital equivalent of Picasso's antiwar painting Guernica has yet to emerge.
Joy Garnett, a New York artist and editor of the Newsgrist.com new-media newsletter, said topical works have been slow to appear on the Internet because digital artists are still unsure what the appropriate creative and political response should be. She said a debate on this issue, taking place in a number of online discussion groups, was dividing the Internet-art community.
Pacifism takes an artistic back seat
One contingent, especially strong in Europe, advocates pacifism. On the other hand American artists, especially those in New York, have been so jolted by the attacks that they are reluctant to join such a protest.
"Suddenly," Garnett said, "the locus of geography and of cultural baggage is back after all that utopian theorizing about the Net abolishing such boundaries."
Chris Csikszentmihalyi, director of the Computing Culture group in the Media Lab at MIT, is more concerned with crossing borders. Like Klima he is disturbed by the dearth of information from inside Afghanistan. Without detailed news reports on military action or first-person accounts from that nation's people, he said, "I have no idea what's going on there."
Unlike Klima, whose new work comments on this problem, Csikszentmihalyi (pronounced cheek-sent-me-HI-yee) seeks to solve it. Last week he began to build the "Afghan eXplorer," a remote-controlled robot modeled on the Mars Pathfinder that he intends to send into Afghanistan in January. The four-wheeled, solar-powered gizmo will have a video camera and a satellite-enabled Internet connection that will transmit live images and sounds from the foreign land.
"I thought, `Why not develop a technology that will allow me to get personal information from Afghanistan?'" he said. "After the Pentagon clamps down a news hold, it's as if Afghanistan is as remote as Mars."'
Artist wants to send in a robot
Csikszentmihalyi, 33, insisted this was no hoax. He is working with Middle Eastern arts groups to arrange a way to release the robot into Afghanistan. Once inside, the robot's chest-level video screen will display a human face, to make it more approachable. He has enlisted Afghan students at MIT to act as translators so that he can conduct interviews with anyone the robot meets. They will be viewable at a Web site at compcult.media.mit.edu/afghan_x.
"I'm expecting it to get shot fairly quickly," Csikszentmihalyi said. This is artist as social provocateur. Even if the robot does not survive, "its actual mission is with the military and public opinion about war reportage," he said. "The secondary mission is the one in Afghanistan."
Everyone, it seems, is playing games, or something like games, these days.
‘UPHOLDING PEACE’: Taiwan’s foreign minister thanked the US Congress for using a ‘creative and effective way’ to deter Chinese military aggression toward the nation The US House of Representatives on Monday passed the Taiwan Conflict Deterrence Act, aimed at deterring Chinese aggression toward Taiwan by threatening to publish information about Chinese Communist Party (CCP) officials’ “illicit” financial assets if Beijing were to attack. The act would also “restrict financial services for certain immediate family of such officials,” the text of the legislation says. The bill was introduced in January last year by US representatives French Hill and Brad Sherman. After remarks from several members, it passed unanimously. “If China chooses to attack the free people of Taiwan, [the bill] requires the Treasury secretary to publish the illicit
A senior US military official yesterday warned his Chinese counterpart against Beijing’s “dangerous” moves in the South China Sea during the first talks of their kind between the commanders. Washington and Beijing remain at odds on issues from trade to the status of Taiwan and China’s increasingly assertive approach in disputed maritime regions, but they have sought to re-establish regular military-to-military talks in a bid to prevent flashpoint disputes from spinning out of control. Samuel Paparo, commander of the US Indo-Pacific Command, and Wu Yanan (吳亞男), head of the People’s Liberation Army (PLA) Southern Theater Command, talked via videoconference. Paparo “underscored the importance
CHINA POLICY: At the seventh US-EU Dialogue on China, the two sides issued strong support for Taiwan and condemned China’s actions in the South China Sea The US and EU issued a joint statement on Wednesday supporting Taiwan’s international participation, notably omitting the “one China” policy in a departure from previous similar statements, following high-level talks on China and the Indo-Pacific region. The statement also urged China to show restraint in the Taiwan Strait. US Deputy Secretary of State Kurt Campbell and European External Action Service Secretary-General Stefano Sannino cochaired the seventh US-EU Dialogue on China and the sixth US-EU Indo-Pacific Consultations from Monday to Tuesday. Since the Indo-Pacific consultations were launched in 2021, references to the “one China” policy have appeared in every statement apart from the
NO HUMAN ERROR: After the incident, the Coast Guard Administration said it would obtain uncrewed aerial vehicles and vessels to boost its detection capacity Authorities would improve border control to prevent unlawful entry into Taiwan’s waters and safeguard national security, the Mainland Affairs Council (MAC) said yesterday after a Chinese man reached the nation’s coast on an inflatable boat, saying he “defected to freedom.” The man was found on a rubber boat when he was about to set foot on Taiwan at the estuary of Houkeng River (後坑溪) near Taiping Borough (太平) in New Taipei City’s Linkou District (林口), authorities said. The Coast Guard Administration’s (CGA) northern branch said it received a report at 6:30am yesterday morning from the New Taipei City Fire Department about a