Just in time for Christmas.
One is a purple, toy-like cube. The other two are bulky, black, computer-like boxes. All three are powerful 128-bit videogame systems.
Let the battle begin.
PHOTO: AFP
Nintendo Co Ltd will launch its long-awaited GameCube system on Friday in the opening shot of what promises to be a fierce three-way fight for the game console market.
For Nintendo, the GameCube's "cuteness," combined with beefed-up software line-ups, represents a new strategy to get an edge over PC-like systems made by technology heavyweights.
The number two game machine maker lost a big chunk of market share to Sony Corp in the 64-bit game console war.
Now it's back with what the company's 75-year-old charismatic president, Hiroshi Yamauchi, says is an advanced luxury toy -- as opposed to the all-in-one home entertainment systems that Sony and Microsoft Corp aim for with their game systems.
"The GameCube is likely to keep attracting the young audience, Nintendo's core loyal fan, as the company focuses on games," said Hirokazu Hamamura, editor in chief at Japan's leading video game magazine, Weekly Famitsu.
"Meanwhile, PlayStation 2 [Sony] and Xbox [Microsoft] will go head-to-head to become a home network platform by going after the older crowd," he said.
But Sony, which has sold 15 million PlayStation 2 units globally, is likely to remain king of the hill, analysts say.
"We expect Sony, which grabbed 70 percent market share in the last console battle, will maintain 60-65 percent share in the renewed console war, with Nintendo's share edging up to 30-35 from 25, with the remainder taken by Microsoft," said Eiji Maeda, senior analyst at Daiwa Institute of Research.
That battle featured Sony's original PlayStation, Nintendo64, and Sega Corp's Dreamcast machine.
In a bid to revitalize its home game console business, industry old-timer Nintendo took a leaf from Sony's book.
The new console uses optical disks rather than the cumbersome cartridges of its Nintendo64 predecessor. It also offers broad support to third-party game creators, including providing easy-to-handle development tools and a cheaper loyalty charge.
"Nintendo has become friendly to outside software houses, just like Sony did for the PlayStation debut. That certainly boosted the interest of game creators," Famitsu's Hamamura said.
The high level of support for the GameCube was showcased at Nintendo's SpaceWorld game show last month.
The show featured a wide array of third-party games, including Sega's Sonic Adventure 2 and Soul Calibur from Namco Ltd, hit titles made by software publishers which did not provide games for Nintendo64.
Exclusive linkage between machines
Nintendo, creator of the wildly popular Pokemon game character, is also promoting its own games, such as the Mario and Zelda series.
GameCube can also link to Nintendo's Game Boy Advance hand-held box, allowing users to transfer a character from one machine to the other and to continue to play the same game.
"Such a linkage will be only possible for Nintendo. That will offer new entertainment for users and will boost both machines' sales," said Takiko Mori, an analyst at UBS Warburg.
About 500,000 GameCube units, priced at ?25,000 (US$208) each, will hit store shelves on Friday, four weeks after Nintendo started a massive advertising campaign.
It aims to ship four million units globally by March 31.
Arch rival Sony, although enjoying a recent resurgence in PlayStation 2 sales thanks to Square Co Ltd's hit Final Fantasy X game, is not standing by quietly.
Sony cut the price of its console, which comes with a DVD player, to ?35,000 (US$290) from ?39,800 in Japan in June.
Some analysts anticipate an additional cut of ?5,000 ahead of the key end-year shopping season, even perhaps a day before the GameCube launch, as it did for the Nintendo64 debut.
A spokesman for Sony Computer Entertainment, Sony's game unit, said it had no such plan, but he said the firm was always reviewing price strategy to fit market conditions.
A summer campaign in which Sony joined hands with McDonald's Co (Japan) Ltd to promote its game characters was also part of a pre-emptive strike, Daiwa's Maeda said.
Japanese software makers also hold high hopes for GameCube, seeing it as a way to fend off an invasion of mobile phones, which compete for disposable income.
According to the Computer Entertainment Software Association (CESA), Japanese consumer game software sales have fallen from a peak of ?389 billion in 1997 to ?293 billion in 2000.
FIVE-YEAR WINDOW? A defense institute CEO said a timeline for a potential Chinese invasion was based on expected ‘tough measures’ when Xi Jinping seeks a new term Most Taiwanese are willing to defend the nation against a Chinese attack, but the majority believe Beijing is unlikely to invade within the next five years, a poll showed yesterday. The poll carried out last month was commissioned by the Institute for National Defense and Security Research, a Taipei-based think tank, and released ahead of Double Ten National Day today, when President William Lai (賴清德) is to deliver a speech. China maintains a near-daily military presence around Taiwan and has held three rounds of war games in the past two years. CIA Director William Burns last year said that Chinese President Xi Jinping
President William Lai (賴清德) yesterday said that China has “no right to represent Taiwan,” but stressed that the nation was willing to work with Beijing on issues of mutual interest. “The Republic of China has already put down roots in Taiwan, Penghu, Kinmen and Matsu,” Lai said in his first Double Ten National Day address outside the Presidential Office Building in Taipei. “And the Republic of China and the People’s Republic of China [PRC] are not subordinate to each other.” “The People’s Republic of China has no right to represent Taiwan,” he said at the event marking the 113th National Day of
REACTION TO LAI: A former US official said William Lai took a step toward stability with his National Day speech and the question was how Beijing would respond US Secretary of State Antony Blinken yesterday warned China against taking any “provocative” action on Taiwan after Beijing’s reaction to President William Lai’s (賴清德) speech on Double Ten National Day on Thursday. Blinken, speaking in Laos after an ASEAN East Asia Summit, called the speech by Lai, in which he vowed to “resist annexation,” a “regular exercise.” “China should not use it in any fashion as a pretext for provocative actions,” Blinken told reporters. “On the contrary, we want to reinforce — and many other countries want to reinforce — the imperative of preserving the status quo, and neither party taking any
SPEECH IMPEDIMENT? The state department said that using routine celebrations or public remarks as a pretext for provocation would undermine peace and stability Beijing’s expected use of President William Lai’s (賴清德) Double Ten National Day speech today as a pretext for provocative measures would undermine peace and stability, the US Department of State said on Tuesday. Taiwanese officials have said that China is likely to launch military drills near Taiwan in response to Lai’s speech as a pretext to pressure the nation to accept its sovereignty claims. A state department spokesperson said it could not speculate on what China would or would not do. “However, it is worth emphasizing that using routine annual celebrations or public remarks as a pretext or excuse for provocative or coercive