A middle-aged white man sees himself as a young black woman being taunted by a racist.
An Israeli grandmother glimpses herself as a Palestinian teen. A star athlete experiences what life would be like in a wheelchair.
These are not plots of dystopian movies. They are experiences that take place in virtual reality, which technologists believe will be the next major platform for everything from gaming to social interaction and perhaps even global diplomacy. Marketers predict virtual reality headsets will soon top wish lists for kids and young adults from the Silicon Valley to Hong Kong.
Photo: Bloomberg
The computer-generated images beamed to devices strapped around a person’s head allow users to experience “presence” — the sense that they’re entering video games or movies, climbing a treacherous Vietnamese mountain or scuba diving at a coral reef. Potential benefits include hands-on teaching with a classroom of far-flung students, or holding a business meeting whose global participants sense they’re rubbing elbows.
The upcoming rollout of the Oculus Rift — a US$599 headset offering studio-quality virtual reality to the general public — is expected to jump-start industry sales. Sony meanwhile announced at this week’s Game Developers Conference in San Francisco it would launch its PlayStation virtual reality headgear priced at US$399 in October. Many others have virtual reality equipment hitting the market.
Along with its cousin, augmented reality, virtual reality is forecast as a huge market that could push aside smart phones and computer tablets.
Photo: AP
FROM A CALIFORNIA GARAGE
Virtual reality has been a dream of futurists and tech geeks for decades. But until recently, devices were relegated to research labs because of their exorbitant cost, clunky construction and quality issues that included motion sickness.
At Stanford University’s Virtual Human Interaction Lab, experiments were done until 2014 with a US$40,000 device that gave users neck aches; now the lab uses a lightweight Rift at a fraction of the cost.
“I believe in virtual reality and I believed it could be amazing, but that was not a view that was shared by everyone,” Rift inventor Palmer Luckey said.
The Rift, created in 2011 by Luckey in his parents’ California garage when he was 18, uses images and sounds (smell and touch may come later) to convince users’ brains they are flying over a city or standing on a skyscraper.
At the San Francisco conference, users pivoted to shoot would-be attackers and flinched at imaginary flying objects.
“Vision is really important. You rely on it for a majority of your senses,” said Jason Rubin, who as head of worldwide studios oversees content development for Oculus.
“So if we can take over your eyes, we can get control of your belief system.”
Oculus, bought by Facebook in 2014 for US$2 billion, is competing with companies such as Google, Samsung and Sony in creating virtual reality devices, with analysts expecting sales of 12 million headsets by the end of this year.
‘BIGGER, MORE DISRUPTIVE’
But Tim Merel, founder of technology advisory firm Digi-Capital, says virtual reality will be eclipsed by augmented reality within a few years.
virtual reality is fully immersive, meaning a user can’t walk down a street wearing a headset. Augmented reality is partly immersive: a person can do everyday tasks while augmenting them with virtual images, using holograms (such as flying dinosaurs) superimposed on the user’s field of vision. While Merel thinks virtual reality will cannibalize video games and become a US$30 billion market by 2020, he sees augmented reality as taking over the smartphone and tablet market and accounting for US$90 billion in annual sales in the same period.
“Our broad view is that augmented reality will be bigger, more disruptive and faster in terms of its effects than mobile was compared to the original Internet,” Merel said.
While most virtual reality content now focuses on gaming, it has the potential to impact everything from architecture to military training to travel.
Developers envision its use in dealing with phobias and addiction, or in helping youngsters combat bullying. The UN is using a virtual reality film to give people a sense of living in a Syrian refugee camp. The New York Times and others are using virtual reality films for immersive news reports.
Jeremy Bailenson, a Stanford professor of communication who founded the lab, said school children might use virtual reality for empathy training. But he acknowledged limits.
“Could this work in the Mideast conflict? I don’t know,” he said. “It’s not a magic bullet or anything.”
There also are potential risks, such as overuse or people discovering they’re more comfortable in a virtual world.
“When porn feels like sex, how does that affect reproduction rates?” Bailenson asked.
The Rift, about the size of a brick but considerably lighter, will be shipped at the end of this month to customers who pre-ordered it. Oculus is not yet saying when the device will be available in stores. Many users will need a new computer to run the Rift, potentially tripling the US$599 price.
Luckey, who attended the developers conference in a Hawaiian shirt, shorts and flip-flops, acknowledged the Rift is still too expensive and limited in its capabilities, but that with improvements “it is going to go well beyond being a toy.”
“I think it’s going to be the next smartphone and the last smartphone. Once you perfect virtual reality, there’s no reason to create anything else,” he said. “I see people continuously moving between the real world and the virtual world.”
As mega K-pop group BTS returns to the stage after a hiatus of more than three years, one major market is conspicuously missing from its 12-month world tour: China. The omission of one of the group’s biggest fan bases comes as no surprise. In fact, just the opposite would have been huge news. China has blocked most South Korean entertainment since 2016 under an unofficial ban that also restricts movies and the country’s popular TV dramas. For some Chinese, that means flying to Seoul to see their favorite groups perform — as many were expected to do for three shows opening
A recent report from the Environmental Management Administration of the Ministry of Environment highlights a perennial problem: illegal dumping of construction waste. In Taoyuan’s Yangmei District (楊梅) and Hsinchu’s Longtan District (龍潭) criminals leased 10,000 square meters of farmland, saying they were going to engage in horticulture. They then accepted between 40,000 and 50,000 cubic meters of construction waste from sites in northern Taiwan, charging less than the going rate for disposal, and dumped the waste concrete, tile, metal and glass onto the leased land. Taoyuan District prosecutors charged 33 individuals from seven companies with numerous violations of the law. This
Taiwan’s semiconductor industry consumes electricity at rates that would strain most national grids. Taiwan Semiconductor Manufacturing Co (TSMC) alone accounted for more than 9 percent, or 2,590 megawatts (MW), of the nation’s power demand last year. The factories that produce chips for the world’s phones and servers run around the clock. They cannot tolerate blackouts. Yet Taiwan imports 97 percent of its energy, with liquefied natural gas reserves measured in days. Underground, Taiwan has options. Studies from National Taiwan University estimate recoverable geothermal resources at more than 33,000 MW. Current installed capacity stands below 10 MW. OBSTACLES Despite Taiwan’s significant geothermal potential, the
Chinese Nationalist Party (KMT) Chair Cheng Li-wun (鄭麗文) returned from her trip to meet People’s Republic of China (PRC) dictator Xi Jinping (習近平) bearing “a gift” for the people of Taiwan: 10 measures the PRC proposed to “facilitate the peaceful development of cross-strait relations.” “China on Sunday unveiled 10 new incentive measures for Taiwan,” wrote Reuters, wrongly. The PRC’s longstanding habit with Taiwan relations is to repackage already extant or once-existing policies and declare that they are “new.” The list forwarded by Cheng reflects that practice. NEW MEASURES? Note the first item: establishing regular communication mechanisms between the Chinese Communist Party