WWE SmackDown vs Raw 2007
THQ
Xbox 360, Xbox, Sony PSP, PS2
The first noticeable change in SmackDown - other than improved graphics - is the control scheme, which forgoes face buttons in favor of the right analog stick to initiate grapple moves. Once knocked out of the ring, the newfound ability to smack opponents with folding chairs or bash their heads into stairs or tables becomes obvious, too. The ability to fight amid the audience definitely ramps up the immersion factor.
Players enter the "squared circle" as one of dozens of male or female characters. A custom grappler also can be created for a Deep Season Mode featuring more than 40 different original story lines. An expanded General Manager Mode allows the creation of a personal stable of bruisers. Wrestlers and arenas look good, but sometimes the animations hiccup. Load times are atrocious, and tag team matches require five interminable waits.
The artificial intelligence appears buggy at times, with opponents standing immobile waiting for some serious hurt or repeatedly taking an unavoidable beatdown. But the game is at its best when it's mano-a-mano.



