Soldiers Heroes of World War II
Local and international distributor: Codemasters
PlatformL PC
Taiwan release: Already available
Soldiers Heroes of World War II is the latest in the long line of World War II-themed real-time strategy games that give war-gaming enthusiasts the opportunity to replay the struggle for Europe at squad level.
Unlike Strategy First's hit World War II Frontline Command and Encore's recently released Desert Rat vs. Afrika Korps, Soldiers Heroes of World War II is not zone specific and gamers can opt to play on either the Eastern or Western fronts. Players can choose from four campaigns, all of which take place behind enemy lines and include blowing up railway lines, kidnapping commanding officers, destroying convoys and taking out gun emplacements.
The quality of the game's basic images and animations might be equal to all of today's 3D real-time war games, but developers have taken it one step further and enhanced the game by paying much closer attention to often overlooked subtle details that make war-gaming fun.
Equipment, vehicles and uniforms are accurate, farm animals and non-combative vehicles have been added for extra realism and buildings, be they in ruins or intact, look as near to the real thing as possible.
Landscapes are also realistically portrayed, with plenty of lush green rolling hills, trees and foliage scattered around in game play areas to both hinder and help your squad as it closes in on its objective. And, like all good 3D war games, just about anything and everything on the map can be destroyed.
While Soldiers' smooth game-play, user-friendly interface and graphics are faultless the game isn't without its drawbacks. Those new to strategy war games should probably avoid Soldiers as it takes quite some time to master. The AI is shrewd, cunning and shows no mercy even on the easiest of settings, which can be frustrating, especially when you see your squad of able bodied men wiped out by a couple of tanks time and time again.
Shadow Ops: Red Mercury
Local and international distributor: Atari
Platform: PC and X-Box (X-Box only in Taiwan)
Taiwan release: Already available
You can forget all about the softly, softly approach needed to master Tom Clancy techno-thriller-based first person shooters here, as Atari's military themed Shadow Ops: Red Mercury is a throwback to old days when shooters were no-holds-barred run-and-gun affairs and the trick lay in intense fire power rather than stealth.
Players take on the role of Captain Frank Hayden of the Special Forces as he tracks down a substance called Red Mercury, which, predictably enough has fallen into the hands some unscrupulous criminal types who plan to unleash it and kill millions. The journey takes Hayden from the jungles of the Congo, through a war-torn Middle East, into Kazakhstan and finally to Paris.
The graphics are on par with the latest generation of first-person shooters, the action fast and furious and the game makes for entertaining slaughter. Shadow Ops: Red Mercury is not a cutting-edge first-person shooter game, however.
The game's two-dozen levels are far too linear. Unlike many of today's shooters that offer players a choice as to what direction to take and how to take it, Shadow Ops only allows players to move in one of two directions -- forwards or backwards along a single path.
It's not a game you really want to finish either, as the earlier stages are far more enjoyable than the later ones. The opening scene, which is a rip-off of Black Hawk Down in which Hayden and his team have to extract themselves from an African town and the subsequent firefights in the Congolese jungle are the best of a pretty mundane bunch.
Syberia
Local distributor: Digital Extreme
Platform: PC and X-Box (PC only in Taiwan)
Taiwan release: Already available
Released globally in English in 2002, the first Chinese-lang-uage version of the hugely popular adventure game has recently been released by local PC game manufacture Digital Extreme.
An instant hit with adventure-game buffs two years ago, the game follows an American lawyer, Kate Walker on her quest to find Hans Voralberg, the owner of a toy factory who has disappeared.
Graphically enchanting and with an easy to use and, more importantly, understandable interface, Syberia is a relaxing
adventure game that is full of fantastic twists and turns and pleasing landscapes.
As an adventure game that asks players to solve a series of puzzles rather than tote heavy weaponry, Syberia is not a game that gets the blood pumping and the temperature rising. There's no time pressure and the puzzles, while far from taxing, are interesting and elegantly thought-out.
Walker's adventures take her through France, Germany and finally into Russia.
Athens 2004
Local distributor: SCEA
Platform: PS2
Taiwan release: Already available
If the rather lackluster manner in which local television stations have taken to airing live coverage of events in Athens is getting you down and you own a PS2, then SCEA's Athens 2004 might console you for a few hours at least.
Although far from perfect, the game is entertaining and graphically and atmospherically the closest you'll get to Athens without purchasing an airplane ticket and flying off to the home of the Olympic Games.
Players can participate in 25 events and choose their athletes from 64 countries. The stadiums are detailed and, according to the manufacturer, have been based on the actual architectural plans. The game has a TV broadcast feel to it thanks to the way in which the system switches to different camera angles throughout events and makes full use of its instant-replay mode.
Athens 2004 is not for gamers looking for a cutting-edge gaming experience, as the crux of sending your athletes speeding along track or vaulting over the high jump simply entails hitting one of two buttons at varying speeds. Needless to say, the nauseating fun of doing this wears off after about an hour. The game is perfect, however, for those looking to spend a few fun hours in front of the TV with friends.
In the mainstream view, the Philippines should be worried that a conflict over Taiwan between the superpowers will drag in Manila. President Ferdinand Marcos Jr observed in an interview in The Wall Street Journal last year, “I learned an African saying: When elephants fight, the only one that loses is the grass. We are the grass in this situation. We don’t want to get trampled.” Such sentiments are widespread. Few seem to have imagined the opposite: that a gray zone incursion of People’s Republic of China (PRC) ships into the Philippines’ waters could trigger a conflict that drags in Taiwan. Fewer
March 18 to March 24 Yasushi Noro knew that it was not the right time to scale Hehuan Mountain (合歡). It was March 1913 and the weather was still bitingly cold at high altitudes. But he knew he couldn’t afford to wait, either. Launched in 1910, the Japanese colonial government’s “five year plan to govern the savages” was going well. After numerous bloody battles, they had subdued almost all of the indigenous peoples in northeastern Taiwan, save for the Truku who held strong to their territory around the Liwu River (立霧溪) and Mugua River (木瓜溪) basins in today’s Hualien County (花蓮). The Japanese
Pei-Ru Ko (柯沛如) says her Taipei upbringing was a little different from her peers. “We lived near the National Palace Museum [north of Taipei] and our neighbors had rice paddies. They were growing food right next to us. There was a mountain and a river so people would say, ‘you live in the mountains,’ and my friends wouldn’t want to come and visit.” While her school friends remained a bus ride away, Ko’s semi-rural upbringing schooled her in other things, including where food comes from. “Most people living in Taipei wouldn’t have a neighbor that was growing food,” she says. “So
Whether you’re interested in the history of ceramics, the production process itself, creating your own pottery, shopping for ceramic vessels, or simply admiring beautiful handmade items, the Zhunan Snake Kiln (竹南蛇窯) in Jhunan Township (竹南), Miaoli County, is definitely worth a visit. For centuries, kiln products were an integral part of daily life in Taiwan: bricks for walls, tiles for roofs, pottery for the kitchen, jugs for fermenting alcoholic drinks, as well as decorative elements on temples, all came from kilns, and Miaoli was a major hub for the production of these items. The Zhunan Snake Kiln has a large area dedicated