Since the world's biggest computer software company Microsoft released XBOX two years ago, the game console market has become a battleground in the struggle between the US and the Japanese powerhouses.
XBOX is facing fierce competition from Sony's PS2 and the price reductions and PR strategies adopted by both companies have reached a fever pitch.
In Taiwan, the Chinese XBOX was released last Christmas and caused a frenzy among game-console fans. The direct advantage for consumers was that a PS2 console, which cost over NT$15,000 or even in some cases NT$20,000, dropped to less than NT$7,000.
"The result of price reductions has been market expansion. Apparently more people have become TV game consumers. According to Microsoft Taiwan's market analysis, XBOX has been attracting consumers who did not care for TV games, as well as those who were already into PC games. However, the switch of PS2 users to XBOX did not happen on a large scale," said Grace Chou (周文英), Microsoft Taiwan's Home and Entertainment Division Manager.
"This is like a war between the study and the living room. In the past a person would play the one-person game in his or her own room, but now family members like to be engaged in entertaining activities together, so more PC users also purchase a TV game console," Chou said.
In the past nine months, Microsoft Taiwan has held three major events and numerous small gatherings to market XBOX. Chou, however, is not willing to reveal the numbers of XBOX units sold, nor the company's market share. She only said that they had reached their sales targets.
"The strategy at the current stage is to allow everyone to try XBOX. We also want to accelerate the development of more new gaming software," said Chou, hinting at the key behind XBOX's slow market expansion -- too little available software.
According to rough data obtained from local retailers, as of July XBOX has sold about 350,000 consoles, and Microsoft has said that globally XBOX has sold over 9.4 million consoles with over 1 million in Asia. These numbers, however, still leave a lot to be desired compared with the PS series which has sold over 20 million consoles since its release in 1994.
"We hope we can reach the target of 14.5 million consoles by the end of this year," said Chou.
Gamebase Web site senior editor Lai Chun Kuang (賴俊光) said that many people thought that Japanese game software companies were not willing to develop software for XBOX because these companies naturally wanted to back up Sony and ensure PS2 users would not switch to XBOX. But Lai said that the situation should be analyzed from a commercial point of view.
"Sales of a console greatly affect a software company's desire to develop new software. Japanese companies are willing to spend millions of dollars to develop a PS2 game because if the game performs well it can sell millions of copies. Say that a game sells for about NT$2,000, and even if it only sells 300,000 to 500,000 copies, it can still make a good profit for the company. But an XBOX game can only sell a few thousand copies at best. With a situation like this, software companies surely are not willing to invest their money in XBOX game development," Lai said.
Tang Ming-lun (唐明倫), a senior game console user said that on the Internet, although PS2 did not perform as well as XBOX in terms of graphic resolution and calculation ability, Japanese software companies had been developing games specially designed to meet the TV game's properties and create amazing animation. The Japanese role-playing games, street fighting games, action adventure games and sports games were better than those for XBOX from the standpoint of animation and creativity, Tang said.



