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    Computer game reviews

    By Lin Chieh-yu
    STAFF REPORTER
    Friday, Aug 16, 2002, Page 19



    China II: Everlasting Empire
    By T-Time Technology
    Scheduled release: End of August

    In the lull after the release of major imported games such as Soldier of Fortune II, WC3, T-Time Technology (光譜資訊), along with other local game designers, have chosen to release games with a more regional slant. With China II: Everlasting Empire (中國貳: 永恆帝國), Sid Meier's now classic Civilization series has acquired a Taiwan version. As in Civilization you select to play a national leader such as Stalin, Genghis Khan or Elizabeth I, each representing a specific nation. The main difference in this regard is that while in Civilization the leader of China is Mao Zedong, in China II it is Sun Yat-sen.

    If a player decides to play Taiwan -- an option that Civilization doesn't offer -- its rivals include Japan and Korea as well as the China across the Strait!



    As with Civilization, China II is a turn-based strategy game, and the two are largely similar in terms of game play, with primary aims being to find fertile land in which to build a city and then develop the surrounding area building the foundations for population and military and scientific development.

    "The main difference with Civilization is in the combat sequences," said Atwood Yen (嚴餘金) a member of the T-Time design team. "China II allows players to develop elite troops, and also to combine military units of the same type into larger and more powerful units. In addition, it is possible to create combined air, sea and land forces." During combat, play switches from the world map to a battlefield map, allowing the player to command individual units, with play moving forward turn by turn like chess.


    PHOTOS COURTESY OF THE MANUFACTURERS
    Unknown: Journey of Reincarnation
    By Electronic Art Taiwan
    Scheduled release: September

    Taiwan game designers rarely venture away from role-playing and arcade formats, which makes the arrival of Unknown: Journey of Reincarnation (輪迴), which combines the first-person shooter and Street Fighter-style games into an exciting Action & Adventure Game. "In designing this game, we wanted something that could provide the excitement of a first-person shooter, while displaying the complex movements of the fight and the special abilities of the combatants," said Jack Lin (林守杰), general manager of EA Taiwan (台灣藝電).



    The game's developers, Info Bank Technology Corp (台灣寰訊科技公司), are already planning to release an English-language version, and also adapt the game to PS2 and XBox formats for international release. As it is, company president Yan Ju-shan (顏如山) is confident that the environment-mapping and light-mapping effects developed for the game are a match for any in US developed games.

    "Because the characters develop, this game also has some of the qualities of a role-playing game," Lin said. Moreover, characters can choose from over 100 action moves to develop their own special combat techniques."

    There are many ways that players can draw on the mysteries of Atlantis to increase their abilities, discovering ways to call on special weapons, or improve their own offensive or defensive capabilities. In large scale combat, players can draw on a wealth of special abilities simultaneously in order to defeat otherwise overwhelming odds.

    Thunder Blade: The Maniac
    Interwise Mulitmedia Corp
    Scheduled release: September

    Interwise, a long-term associate of US Interplay and the distributor of the Baldur's Gate series of games, has finally decided to use that game's powerful game engine to power a local release based on the popular Pili Puppet TV series.

    "It has taken over a year of discussion, planning and revision to get this far," said Jay Huang (黃杉全), marketing manager for Interwise. "Thunder Blade (霹靂狂刀) has already become wildly popular on television, and now we will offer everyone the chance to play this character and inhabiting a world of martial arts chivalry."

    According to Huang, the RPG game was influenced by the spectacular graphics of the TV program from which it was derived, leading to the incorporation of more complex scenarios, multiple angles of vision and movements that that are still rare in the RPG game format. For example, when a character moves or runs into combat, the scenery around him moves in response to his actions, rather than remaining static.

    The game also incorporates elements from Square's Final Fantasy series, allowing characters to call on up to six mythical beasts to come to their assistance, making the combat sequences even more elaborate and exciting. According to Louis Huang (黃品豪), deputy chief of marketing at Interwise, the design for Thunder Blade was done by Ga Ya Software (加亞資訊), who used traditional Chinese landscape painting for the background effects.

    Han and Rome
    By Softstar Entertainment Inc
    Released June 2002

    For games based on stories of Chinese martial arts and chivalry, one of the most successful must be the Sky Sword series (軒轅劍). While Softstar has continued to push this game with the recent released of an online version, titled Chain of Life, it has also decided to develop a military game based on Shogun: Total War which it has titled Han and Rome (漢朝與羅馬).

    The game, released in June, works on the real-time strategy (RTS) model, and allows players to take the role of either China or Rome, providing options of military expansion through Asia, Europe and Africa, with many peoples, such as the Mongols, Goths and Egyptians coming on the scene. "The geographical expanse allows the players to operate in a wide range of environments and weather conditions, and they must adapt their strategy to these complex conditions," said Antonio Lu (呂維振), a senior editor of Gamebase Web site.

    According to Lu, the main breakthrough for this game is the development of battle formations. With over 20 types of military units to choose from, the player must position them in an advantageous formation which makes use of the geographical factors as well."

    All the above games have been developed primarily for a local audience and are currently only available with a Chinese-language interface.
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