Sun, Jun 15, 2014 - Page 14 News List

E3 unleashes
next generation of gruesomeness

While this year’s show features a plethora of artsy games, the biggest games are still the most hardcore, as game makers outdo each other in depicting the grisliest and goriest details

By Derrik Lang  /  AP, LOS ANGELES

Gamers play Assassin’s Creed Unity during a demonstration at the Xbox media briefing where new games were introduced on the eve of the annual E3 video game extravaganza in Los Angeles, California, on Monday.

Photo: AFP

Game makers at this year’s Electronic Entertainment Expo (E3) went for the jugular.

That is not just a metaphor about the competitive spirit of the video game industry at its annual trade show this past week. There were also actual depictions of throats being ripped out — as well as spleens, spines, hearts and testicles — in some of the goriest scenes ever shown off at E3.

Developers of such titles as Bloodborne, Let It Die, Mortal Kombat X, Dead Island 2 and Dying Light were not shy about harnessing the high-powered graphical capabilities of the latest generation of consoles to portray more realistic decapitations, dismemberments and other grisliness.

Why the apparent boost in high-definition gross-outs?

“I think in the early years of a console launch, you have the so-called early adopters and hardcore fan base,” said Shawn Layden, CEO of Sony Computer Entertainment America, which launched the PlayStation 4 in November last year. “I think they look for the latest gaming experience that takes them to another level from where they’ve been before, and a lot of our publishing partners are pursuing the new, most impactful experience for gamers.”

The parade of carnage began on Monday at Microsoft’s presentation when the creators of Call of Duty: Advanced Warfare demonstrated a level in which a character’s arm is ripped off while attempting to sabotage an enemy aircraft in South Korea. Michael Condrey, cofounder of Advanced Warfare developer Sledgehammer Games, later maintained the amputation was not only intended to shock.

“We know that war is terrifying,” Condrey said. “The military advisers that we work with talk about the horrors of war. Call of Duty isn’t just about gratuitous violence. The scene that you saw in Seoul at the Microsoft press conference, that’s an impactful story moment. The loss of the arm is really part of the narrative. We showed that for a particular storytelling reason.”

Other slaughter on display at E3 included a first-person perspective of a decapitation in a demo of the French Revolution-set Assassin’s Creed: Unity and several bone-crushing new moves in Mortal Kombat X, like extreme close-ups of characters snapping their opponents’ spines and manhandling their genitals.

“It seems, as time goes on, video games continue to become more violent, realistic and graphic,” said Brad Bushman, a communication and psychology professor at Ohio State University. “This is a disturbing trend. Unfortunately, I see no signs that it will stop. The research evidence clearly indicates that violent video games increase aggression in players, and can make them numb to the pain and suffering of others.”

However, it was not merely blood and guts on display at E3 this year. The virtual horse that players will mount in the open-world action sequel Metal Gear Solid V: The Phantom Pain has been programmed to spontaneously defecate. And in a creepy abandoned mental institution from the Victorian-era thriller The Order: 1886, there is not just blood smeared across the walls.

Game makers defend that gore aids the narrative, yet many believe a little goes a long way.

“For us, it’s more impactful if it’s done tastefully,” The Order game director Dana Jan said. “If you just throw blood all over the place, it’s meaningless... We have to look at what we think is disturbing or scary and figure out how to do that masterfully without going too over the top.”

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