Thu, Mar 27, 2014 - Page 15 News List

Facebook buys virtual reality company

‘GOOGLE ENVY’?Some analysts were stymied by the deal, with one saying Oculus’ headgear was ‘cool,’ but it does not have anything to do with social networking


Gamers wear high-definition virtual reality headsets manufactured by Oculus VR Inc, as they play Gaijin Entertainment’s War Thunder video game during the Eurogamer Expo 2013 in London on Sept. 28.

Photo: Bloomberg

Facebook on Tuesday announced a US$2 billion deal to buy a startup behind virtual reality headgear that promises to let people truly dive into their friends’ lives.

Facebook cofounder and chief Mark Zuckerberg said that the acquisition of Oculus was a long-term bet that making the social network’s offerings more immersive would pay off.

“People will build a model of a place far away and you will just go see it; it is just like teleporting,” Zuckerberg said.

“I do think gaming is a start,” he said in a conference call, referring to the Oculus headset’s original design focus.

Zuckerberg billed the acquisition as part of a drive to build the “next major computing platform that will come after mobile.”

For now, Facebook will use its resources to make Oculus headgear affordable and ubiquitous, he said.


The California-based social network does not intend to become a hardware company, but Zuckerberg said it is open to people using virtual reality devices for immersive shopping experiences at Facebook.

Facebook plans to build on Oculus technology for areas such as communications, education and entertainment.

Oculus shareholders will receive US$400 million in cash and 23.1 million Facebook shares in the deal.

Oculus, launched in 2012, has already garnered more than 75,000 orders for the US$350 Oculus Rift headset development kits. The company’s headset earned raves from reviewers at the annual global technology fair CES in Las Vegas in January.

Buying it puts Facebook, the social networking leader, in competition with Oculus rival Sony for development of advanced virtual reality headsets.

Japanese consumer electronic titan Sony last week unveiled “Project Morpheus,” development of a virtual reality headgear system for its new-generation PlayStation 4 video game consoles.

Facebook said that Oculus will maintain its headquarters in Irvine, California, and continue developing the Rift platform.

Word of the deal stymied some analysts, who said that the people hot to get hands on Oculus headsets have been hardcore video game players.

“It’s a cool technology,” Silicon Valley analyst Rob Enderle of Enderle Group said.

“I just don’t know why Facebook wants it, unless they are having incredible Google envy. It has nothing to do with social networking,” he said.

It appeared to Forrester media analyst James McQuivey that Facebook made the big-ticket buy out of fear the social network might miss out on the next big thing in Internet lifestyles.

He saw no good fit between Facebook and virtual reality, saying the technology does not promise to be an irresistible addition to social networking.


“Facebook is putting itself in a position to offer an experience we are not going to need that much, especially if it means strapping something to your head,” McQuivey said.

“If this is Facebook’s way of getting into a Google Glass type experience, that makes a little more sense, but they could do that from scratch,” he said.

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